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	<updated>2026-05-16T05:12:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS_talk:RTC_black_screen_bug&amp;diff=3729</id>
		<title>3DS talk:RTC black screen bug</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS_talk:RTC_black_screen_bug&amp;diff=3729"/>
		<updated>2023-09-05T19:57:28Z</updated>

		<summary type="html">&lt;p&gt;Zbelios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;[...] When the system is next powered on after this, it detects the gap and &lt;br /&gt;
starts &#039;&#039;&#039;listing&#039;&#039;&#039; every single date up to the new playcoin&#039;s date.&amp;quot;&lt;br /&gt;
What does listing mean in this context? [[User:Zbelios|Zbelios]] ([[User talk:Zbelios|talk]]) 08:33, 1 September 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Zbelios</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS:GBA_games&amp;diff=3728</id>
		<title>3DS:GBA games</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS:GBA_games&amp;diff=3728"/>
		<updated>2023-09-03T14:01:12Z</updated>

		<summary type="html">&lt;p&gt;Zbelios: /* Virtual Console (VC) injects */ NSUI is closed-source. Probably important to mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shortcut|3DS:GBA}}&lt;br /&gt;
The Nintendo 3DS can play GBA games through several methods, both natively and through emulation.&lt;br /&gt;
&lt;br /&gt;
== Comparison of methods ==&lt;br /&gt;
&lt;br /&gt;
In order of most to least recommended.&lt;br /&gt;
&lt;br /&gt;
=== open_agb_firm ===&lt;br /&gt;
{{Main|3DS:open_agb_firm}}&lt;br /&gt;
&lt;br /&gt;
* Runs natively, not via emulation (100% compatibility, but no cheats, fast-forward, etc)&lt;br /&gt;
* Must be booted from chainloader (by holding START on boot), like GodMode9&lt;br /&gt;
* Has a file manager that allows you to select a ROM&lt;br /&gt;
* Streaming, 3DS HOME Menu, etc. are inaccessible while a game is running&lt;br /&gt;
* Saves are much easier to move&lt;br /&gt;
* Lacks a user interface for configuring settings such as brightness (A text editor must be used to change the config file)&lt;br /&gt;
* Still under active development&lt;br /&gt;
&lt;br /&gt;
=== Virtual Console (VC) injects ===&lt;br /&gt;
* Run natively, not via emulation (same caveats as above)&lt;br /&gt;
* Must manually be created using a PC program (Windows-only, closed-source and abandoned by dev)&lt;br /&gt;
* Each game has its own separate icon on the HOME Menu&lt;br /&gt;
* Streaming, 3DS HOME Menu, etc. are inaccessible while a game is running&lt;br /&gt;
* Saves are a pain to backup and restore (requires GodMode9 and multiple reboots for each save)&lt;br /&gt;
&lt;br /&gt;
=== mGBA ===&lt;br /&gt;
* A full emulator, which means that it has fast-forward, cheats, save states&lt;br /&gt;
* Performance isn&#039;t perfect, especially on old 3DS&lt;br /&gt;
* Not compatible with all games, but may have higher compatibility with ROM hacks that are not designed to run on actual GBA hardware&lt;br /&gt;
* Runs in 3DS mode, so you can stream it or use the HOME Menu while it&#039;s running&lt;br /&gt;
* Has a ROM picker&lt;br /&gt;
* Saves are easy to manage&lt;br /&gt;
* Supports additional hardware features, such as accelerometer (for WarioWare: Twisted!) and camera (for Game Boy Camera)&lt;br /&gt;
&lt;br /&gt;
=== GBARunner2 ===&lt;br /&gt;
* A middle-ground between emulation and native * it&#039;s basically the worst of both worlds, still no emulator features, but some games are incompatible or have issues&lt;br /&gt;
* Included with TWiLightMenu++&lt;br /&gt;
* Has a ROM picker&lt;br /&gt;
* Streaming, 3DS HOME Menu, etc. are inaccessible while a game is running&lt;br /&gt;
* Saves are easy to manage&lt;br /&gt;
&lt;br /&gt;
== Overview table ==&lt;br /&gt;
{| class=&amp;quot;wikitable colortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!open_agb_firm&lt;br /&gt;
!VC Injects&lt;br /&gt;
!mGBA&lt;br /&gt;
!GBARunner2&lt;br /&gt;
|-&lt;br /&gt;
|Games run natively&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|class=&amp;quot;ct-yellow&amp;quot;|△&lt;br /&gt;
|-&lt;br /&gt;
|Runs full speed on Old3DS&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|Retail game compatibility&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-yellow&amp;quot;|△&lt;br /&gt;
|class=&amp;quot;ct-yellow&amp;quot;|△&lt;br /&gt;
|-&lt;br /&gt;
|Homebrew/ROM hack compatibility&lt;br /&gt;
(For things not intended to&lt;br /&gt;
run on official hardware)&lt;br /&gt;
|class=&amp;quot;ct-yellow&amp;quot;|△&lt;br /&gt;
|class=&amp;quot;ct-yellow&amp;quot;|△&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-yellow&amp;quot;|△&lt;br /&gt;
|-&lt;br /&gt;
|Runs from HOME Menu&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|Drag-and-drop / ROM picker&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|Cheats, fast-forwarding,&lt;br /&gt;
save states&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|Motion sensor support&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|Easy save file access from SD&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|-&lt;br /&gt;
|Wireless streaming via NTR&lt;br /&gt;
(New3DS only)&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|Under active development&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-red&amp;quot;|✗&lt;br /&gt;
|class=&amp;quot;ct-green&amp;quot;|✓&lt;br /&gt;
|class=&amp;quot;ct-blue&amp;quot;|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS guides]]&lt;/div&gt;</summary>
		<author><name>Zbelios</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS:Game_plugins&amp;diff=3727</id>
		<title>3DS:Game plugins</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS:Game_plugins&amp;diff=3727"/>
		<updated>2023-09-03T10:45:09Z</updated>

		<summary type="html">&lt;p&gt;Zbelios: fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shortcut|3DS:Plugins}}&lt;br /&gt;
On the Nintendo 3DS, &#039;&#039;&#039;game plugins&#039;&#039;&#039; are add-ons that run &#039;&#039;with&#039;&#039; specific games. They can often be used to:&lt;br /&gt;
* Use pre-defined cheat codes (e.g. [https://gbatemp.net/threads/release-ultrasumoframework-ntr-plugin-for-ultra-sumo.489098/ ultraSuMoFramework])&lt;br /&gt;
* Generate items or change game elements (e.g. {{GitHub|RedShyGuy/Vapecord-ACNL-Plugin/wiki|Vapecord}})&lt;br /&gt;
* Assist with gameplay (e.g. [https://gbatemp.net/threads/wip-pokecalcntr-iv-and-nature-overlay-plugin-for-sun-and-moon.460524/ pokeCalcNTR])&lt;br /&gt;
* Create your own cheat codes ([https://gbatemp.net/threads/ctrpluginframework-blank-plugin-now-with-action-replay.487729/ CTRPluginFramework blank plugin])&lt;br /&gt;
&lt;br /&gt;
Plugins most commonly come in two formats: the &#039;&#039;&#039;3GX&#039;&#039;&#039; format and the &#039;&#039;&#039;PLG&#039;&#039;&#039; format. PLG format plugins are generally older and may not work as expected on the latest firmware.&lt;br /&gt;
&lt;br /&gt;
The pages below serve as a general tutorial for running plugins - they do &#039;&#039;not&#039;&#039; serve as a tutorial on their usage. For information on specific plugins, check the page for [[:Category:Nintendo 3DS games|the game in question]].&lt;br /&gt;
&lt;br /&gt;
* [[3DS:Game plugins/3GX|Using 3GX-format plugins]]&lt;br /&gt;
* [[3DS:Game plugins/NTR|Using PLG-format plugins]]&lt;/div&gt;</summary>
		<author><name>Zbelios</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS_talk:RTC_black_screen_bug&amp;diff=3724</id>
		<title>3DS talk:RTC black screen bug</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS_talk:RTC_black_screen_bug&amp;diff=3724"/>
		<updated>2023-09-01T08:33:56Z</updated>

		<summary type="html">&lt;p&gt;Zbelios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;[...] When the system is next powered on after this, it detects the gap and &lt;br /&gt;
starts &#039;&#039;listing&#039;&#039; every single date up to the new playcoin&#039;s date.&amp;quot;&lt;br /&gt;
What the hell does listing mean in this context? [[User:Zbelios|Zbelios]] ([[User talk:Zbelios|talk]]) 08:33, 1 September 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Zbelios</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS_talk:RTC_black_screen_bug&amp;diff=3723</id>
		<title>3DS talk:RTC black screen bug</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS_talk:RTC_black_screen_bug&amp;diff=3723"/>
		<updated>2023-09-01T08:33:45Z</updated>

		<summary type="html">&lt;p&gt;Zbelios: Created page with &amp;quot;&amp;quot;[...] When the system is next powered on after this, it detects the gap and  starts &amp;#039;&amp;#039;listing&amp;#039;&amp;#039; every single date up to the new playcoin&amp;#039;s date.&amp;quot; What the hell does listing mean in this context?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;[...] When the system is next powered on after this, it detects the gap and &lt;br /&gt;
starts &#039;&#039;listing&#039;&#039; every single date up to the new playcoin&#039;s date.&amp;quot;&lt;br /&gt;
What the hell does listing mean in this context?&lt;/div&gt;</summary>
		<author><name>Zbelios</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS:BAX/makebax&amp;diff=3679</id>
		<title>3DS:BAX/makebax</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS:BAX/makebax&amp;diff=3679"/>
		<updated>2023-08-24T21:49:09Z</updated>

		<summary type="html">&lt;p&gt;Zbelios: fixed info template under section &amp;quot;command line usage&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page WIP|notes=&lt;br /&gt;
* Needs instructions for macOS and Linux users&lt;br /&gt;
** Note that since the makebax &amp;lt;code&amp;gt;release.zip&amp;lt;/code&amp;gt; only provides Windows binaries, these OSes will likely need some form of Wine in their instructions.&lt;br /&gt;
* Might need troubleshooting info&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;makebax&#039;&#039;&#039; is a command-line utility for converting &amp;lt;code&amp;gt;.IVF&amp;lt;/code&amp;gt; video files into &amp;lt;code&amp;gt;.BAX&amp;lt;/code&amp;gt; animations to be used with [[3DS:BAX|BAX]] and played on a Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
== Creating .BAX Animations ==&lt;br /&gt;
&lt;br /&gt;
=== What You Need ===&lt;br /&gt;
* The latest release of {{GitLab|Wolfvak/BAX/-/releases|makebax}} (files vary depending on your OS)&lt;br /&gt;
* The latest release of [https://ffmpeg.org/download.html ffmpeg] installed on your computer&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
====Section I - Installing ffmpeg and makebax====&lt;br /&gt;
For FFmpeg:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Windows=&lt;br /&gt;
&lt;br /&gt;
# On the ffmpeg website, click on the Windows icon and then the &amp;lt;code&amp;gt;Windows builds by BtbN&amp;lt;/code&amp;gt; option&lt;br /&gt;
# On that page, download the file whose name ends with &amp;lt;code&amp;gt;win64-gpl.zip&amp;lt;/code&amp;gt;&lt;br /&gt;
# Once it&#039;s downloaded, extract the file to a folder&lt;br /&gt;
# Move the folder to any place of your choosing, but make sure to choose a place where you won&#039;t move it again&lt;br /&gt;
#*Once you have the folder in the correct place, enter the &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; folder inside it. Then, click on the address bar and copy the file path that appears in its place&lt;br /&gt;
# Open the Windows search bar and find the Control Panel&lt;br /&gt;
# In the Control Panel, click on the search bar and type &amp;lt;code&amp;gt;environment&amp;lt;/code&amp;gt;&lt;br /&gt;
# Choose the option that says &amp;quot;Edit environment variables for your account&amp;quot;&lt;br /&gt;
# In the window that opens, find the option named &amp;lt;code&amp;gt;Path&amp;lt;/code&amp;gt;, click on it, and click &#039;&#039;&#039;Edit...&#039;&#039;&#039;&lt;br /&gt;
# In the window that opens, click &#039;&#039;&#039;New&#039;&#039;&#039;, paste the file path you copied earlier, then press Enter and click &#039;&#039;&#039;OK&#039;&#039;&#039;&lt;br /&gt;
|-|macOS=&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
|-|Linux=&lt;br /&gt;
&lt;br /&gt;
In a terminal window, use your system&#039;s package manager (such as &amp;lt;code&amp;gt;apt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;dnf&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pacman&amp;lt;/code&amp;gt;) while sudo or root to install ffmpeg.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
For makebax:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Windows=&lt;br /&gt;
&lt;br /&gt;
# Download &amp;lt;code&amp;gt;release.zip&amp;lt;/code&amp;gt; from the makebax releases page.&lt;br /&gt;
# Extract the &amp;lt;code&amp;gt;release.zip&amp;lt;/code&amp;gt; to a folder and move it to any location of your choice&lt;br /&gt;
|-|macOS=&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
|-|Linux=&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
====Section II - Converting the video====&lt;br /&gt;
# Copy the video you wish to convert into the makebax folder&lt;br /&gt;
# Inside that folder, hold SHIFT and right-click anywhere in the empty space - in the resulting menu, click the option that opens a terminal, Command Prompt, or PowerShell window&lt;br /&gt;
# Use ffmpeg to transcode your desired video into IVF format&lt;br /&gt;
#* For example, if your video is a file named &amp;lt;code&amp;gt;input.mp4&amp;lt;/code&amp;gt;, the command would be &amp;lt;code&amp;gt;ffmpeg -i &amp;quot;input.mp4&amp;quot; -f ivf &amp;quot;converted.ivf&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* The video must have a resolution of 400x240, 320x240, or 720x240. If it doesn&#039;t meet the requirements, instead do &amp;lt;code&amp;gt;ffmpeg -i &amp;quot;input.mp4&amp;quot; -f ivf -vf scale=&amp;lt;WIDTH&amp;gt;:240,fps=&amp;lt;FRAMERATE&amp;gt; &amp;quot;converted.ivf&amp;quot;&amp;lt;/code&amp;gt; - &amp;lt;code&amp;gt;&amp;lt;WIDTH&amp;gt;&amp;lt;/code&amp;gt; must be 400, 320 or 720 and &amp;lt;code&amp;gt;&amp;lt;FRAMERATE&amp;gt;&amp;lt;/code&amp;gt; must be a number between 1 and 60.&lt;br /&gt;
# Use makebax to convert your &amp;lt;code&amp;gt;.IVF&amp;lt;/code&amp;gt; file to a &amp;lt;code&amp;gt;.BAX&amp;lt;/code&amp;gt; file&lt;br /&gt;
#* When running the command, put the full filename of one of the makebax &amp;lt;code&amp;gt;.EXE&amp;lt;/code&amp;gt;s (e.g. &amp;lt;code&amp;gt;makebax-win64.exe&amp;lt;/code&amp;gt;) before the command.&lt;br /&gt;
#* If you named your converted video &amp;lt;code&amp;gt;converted.ivf&amp;lt;/code&amp;gt;, the command would be &amp;lt;code&amp;gt;&amp;lt;makebax EXE filename&amp;gt; &amp;quot;converted.ivf&amp;quot; &amp;quot;output.bax&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;output.bax&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;sdmc:/bax/&amp;lt;/code&amp;gt; on your console&#039;s SD card&lt;br /&gt;
{{success|You have created a usable .BAX file. It will be played (chosen at random, if you already had a .BAX file before this) when your 3DS next boots.}}&lt;br /&gt;
== Command Line Usage ==&lt;br /&gt;
{{info|Put the filename of either makebax &amp;lt;code&amp;gt;.exe&amp;lt;/code&amp;gt; before the command, and make sure you&#039;re running this from inside the makebax release folder.}}&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;makebax EXE filename&amp;gt; &amp;quot;/path/to/input.ivf&amp;quot; &amp;quot;/path/to/output.bax&amp;quot; [-s n] [-c l] [-b back_color] [-a &amp;quot;Author&amp;quot;] [-i &amp;quot;Info&amp;quot;]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameters enclosed in &amp;lt;code&amp;gt;[ ]&amp;lt;/code&amp;gt; are optional.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;input.ivf&amp;lt;/code&amp;gt; is the input IVF file path, the size must have a resolution of either 400x240 (top screen only), 320x240 (bottom screen only) or 720x240 (both screens side-by-side). Input must be an IVF container with a VP8/VP9 stream.&lt;br /&gt;
* &amp;lt;code&amp;gt;output.bax&amp;lt;/code&amp;gt; is the path to the BAX file that will be created.&lt;br /&gt;
* &amp;lt;code&amp;gt;s&amp;lt;/code&amp;gt; sets the block size. n is the number of frames that are processed per iteration. The higher the number, the more memory is used on runtime (and the less often disk accesses are required). Defaults to 48.&lt;br /&gt;
* &amp;lt;code&amp;gt;c&amp;lt;/code&amp;gt; sets the compression level. Should be between 1 (lowest) and 16 (highest). Defaults to 6.&lt;br /&gt;
* &amp;lt;code&amp;gt;b&amp;lt;/code&amp;gt; sets the background color. &amp;lt;code&amp;gt;bg_color&amp;lt;/code&amp;gt; should be the 16-bit integer representation of an RGB565 color. Defaults to zero (black). Refer to [http://www.barth-dev.de/online/rgb565-color-picker/ this site] for more information.&lt;br /&gt;
* &amp;lt;code&amp;gt;a&amp;lt;/code&amp;gt; sets the Author string. It doesn&#039;t affect the player at all, but it&#039;s nice to include some metadata. Maximum length is 32 ASCII characters (or as much UTF-8 fits in there).&lt;br /&gt;
* &amp;lt;code&amp;gt;i&amp;lt;/code&amp;gt; is the same as above but for Information. Maximum length is 192 ASCII characters.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [https://wiki.multimedia.cx/index.php/IVF IVF] is a simple container for VP8/VP9 streams, unable to contain more than one stream. It was chosen as the input format due to it being both simple and straightforward to work with.&lt;br /&gt;
* Although it should be compatible with big endian platforms (PowerPC, Microblaze, etc) this has not been properly tested yet. Please report any issues regarding compilation/usage on big endian platforms.&lt;br /&gt;
* While having libav* support would be ideal, it&#039;s less than fit due to it&#039;s programming complexity (easy to make mistakes with) and labyrinth of dependencies (requires X11 libs, so it&#039;s unusable from servers, f.e.).&lt;br /&gt;
* For best performance, the block size should be an integer multiple of the number of available hardware threads (logical processors). This is why the default block size is 48: it&#039;s a multiple of the most common PO2 and MO6 multithread setups.&lt;br /&gt;
* BAX files should not surpass the 32MiB mark. makebax doesn&#039;t enforce this limit, but BAX does.&lt;/div&gt;</summary>
		<author><name>Zbelios</name></author>
	</entry>
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