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	<updated>2026-07-06T23:02:42Z</updated>
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	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS:Emulators&amp;diff=12552</id>
		<title>3DS:Emulators</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS:Emulators&amp;diff=12552"/>
		<updated>2026-05-16T10:40:20Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: remove old snes9x link (dead), replace with updated fork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|3DS:EMU redirects here. For EmuNAND, see [[3DS:EmuNAND and RedNAND]].}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;emulator&#039;&#039;&#039; is a piece of software that uses computing power to simulate another device, such as a video game console or a personal computer. As a general guideline, the original Nintendo 3DS is capable of emulating most popular home consoles up to around the {{iw|wikipedia|fourth generation of video game consoles}} (the SNES/Genesis era), while the New Nintendo 3DS series is (just barely) capable of emulating some of the {{iw|wikipedia|fifth generation of video game consoles|fifth generation}} (the N64/PS1 era). &lt;br /&gt;
&amp;lt;br&amp;gt;This is because emulation requires significantly more computing power than running the console natively - though even if it could run emulated games as efficiently as native playback, even a new model 3DS would still only be able to emulate the {{iw|wikipedia|sixth generation of video game consoles|sixth generation}} (the Xbox/PS2/Dreamcast era) and possibly the Wii.&lt;br /&gt;
&lt;br /&gt;
The Nintendo 3DS has hardware that allows for native backwards compatibility with the Nintendo DS and Game Boy Advance, meaning such software can run at full speed as they would on the original hardware. While this is not actually emulation, methods that use this hardware will be included here due to the ubiquity of the term.&lt;br /&gt;
&lt;br /&gt;
== Handheld video game consoles ==&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
{{Main|3DS:DS games}}&lt;br /&gt;
&lt;br /&gt;
Nintendo DS software can be played natively using nds-bootstrap, a tool that allows NDS backups to be run from the SD card. In most cases, you will use either TWiLight Menu++ or NDS forwarders to launch the ROM, after which nds-bootstrap will do the hard work of getting it to run.&lt;br /&gt;
&lt;br /&gt;
In the past, Nintendo DS flashcarts were a popular way to run Nintendo DS software. Because of nds-bootstrap&#039;s development over the years, they have become less and less necessary, but can still offer useful features like being able to use the flashcart on unmodded 3DS-family and DS-family consoles (depending on the cartridge).&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Advance ===&lt;br /&gt;
{{Main|3DS:GBA games}}&lt;br /&gt;
&lt;br /&gt;
Game Boy Advance software can be played natively by leveraging AGB_FIRM, something built into every 3DS that allows for native playback of Game Boy Advance software. AGB_FIRM was only ever used officially as part of the Ambassador Program for early purchasers of the original Nintendo 3DS before its price was cut.&lt;br /&gt;
&lt;br /&gt;
The current recommended way to run GBA software is [[3DS:open_agb_firm|open_agb_firm]] due to its drag-and-drop functionality and ease of save file access. open_agb_firm runs as a payload (similar to GodMode9), meaning it is not directly accessible from HOME Menu (requiring a reboot to enter/exit) unless an alternate bootloader such as [[3DS:fastboot3DS|fastboot3DS]] is combined with [https://gbatemp.net/download/open-agb-launcher.36828/ Open AGB Launcher].&amp;lt;br&amp;gt; &lt;br /&gt;
If you want to use another method but still want icons directly on your HOME Menu, you can [[3DS:Virtual Console/Creation|create Virtual Console injects]] on a Windows device.&lt;br /&gt;
&lt;br /&gt;
GBA games can also be emulated, the recommended emulator being [[udb:3ds/mgba|mGBA]]. This is the best option if you wish to use cheats and save-states, but performance will rarely be full-speed on old models and some games will not work correctly.&lt;br /&gt;
&lt;br /&gt;
GBARunner2 is a middle ground between native playback and emulation, similar to Nintendont on the Wii - this means it has none of the emulator features and the reduced compatibility of an emulator.&amp;lt;br&amp;gt;&lt;br /&gt;
It is included with TWiLightMenu++ (which you may already be using for NDS software), but because of the other options available, it isn&#039;t recommended.&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Color / Game Boy ===&lt;br /&gt;
The Game Boy Color and Game Boy are old enough that all models of the 3DS (and even the DS) can run them at full speed. The historically popular GB(C) emulator has been [[udb:3ds/gameyob-3ds|GameYob]], but due to 3DS-specific issues the [[udb:ds/gameyob|DS version]] is preferred (ran through TWiLight Menu++).&amp;lt;br&amp;gt;&lt;br /&gt;
You can also [[3DS:Virtual Console/Creation|create Virtual Console injects]] for GB/GBC games if you prefer to play your games from the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
The multi-platform GB(C) emulator [https://github.com/RossMeikleham/PlutoBoy/actions PlutoBoy] is currently under active development. A GitHub account is required to download the automated builds.&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
Currently only possible through [[3DS:Virtual Console/Creation|Virtual Console injects]].&lt;br /&gt;
&lt;br /&gt;
=== Virtual Boy ===&lt;br /&gt;
Possible with [[udb:3ds/red-viper|Red Viper]]. All officially released Virtual Boy games run at full speed on all models of 3DS. Red Viper has various features such as customizable screen colors and 3D support.&lt;br /&gt;
&lt;br /&gt;
=== WonderSwan ===&lt;br /&gt;
Possible through the Mednafen (WonderSwan) core on [[3DS:RetroArch|RetroArch]]. Performance has been reported to be slow on Old 3DS &lt;br /&gt;
units. Also possible with [[3DS:Virtual Console/Creation|Virtual Console injects]].&lt;br /&gt;
&lt;br /&gt;
=== Neo Geo Pocket / Neo Geo Pocket Color ===&lt;br /&gt;
Possible through [[udb:3ds/neopop-sdl|Neopop-SDL]]. Also possible with [[3DS:Virtual Console/Creation|Virtual Console injects]].&lt;br /&gt;
&lt;br /&gt;
== Home video game consoles ==&lt;br /&gt;
&lt;br /&gt;
=== PlayStation 1 ===&lt;br /&gt;
Possible through the PCSX ReARMed core on [[3DS:RetroArch|RetroArch]], with playable speeds on &#039;&#039;&#039;New 3DS only&#039;&#039;&#039;. A partial compatibility list can be found [https://docs.google.com/spreadsheets/d/1pl2bTkzTe736EOaQjk8FBWY9ixfgoNSYSitbm5Gnyqs/edit#gid=0 here], and optimal configuration can be found [https://www.reddit.com/r/3dshacks/comments/jvkotb/full_speed_psx_finally_here_on_new_3ds_new_2ds_xl/ here]. Also possible with [[3DS:Virtual Console/Creation|Virtual Console injects]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
&#039;&#039;Barely&#039;&#039; possible on &#039;&#039;&#039;New 3DS only&#039;&#039;&#039; through [[udb:3ds/daedalusx64-3ds|DaedalusX64-3DS]]. A partial compatibility list can be found [https://wiki.gbatemp.net/wiki/DaedalusX64_3DS_Compatibility_List here]; most games are incompatible or run very slowly.&lt;br /&gt;
&lt;br /&gt;
=== Super NES ===&lt;br /&gt;
Possible on both Old and New 3DS using an [[udb:3ds/snes9x-updated-fork|updated Snes9x fork]], which is optimized so that many SNES games can run well on an Old 3DS. It also has extra features such as custom game borders, the ability to play on either screen, an improved cheat menu and more. Additionally, New 3DS users can create [[3DS:Virtual_Console/Creation|Virtual Console injects]] that use Nintendo&#039;s official SNES emulator, while Old 3DS users can create injects that use modified version Snes9x.&lt;br /&gt;
&lt;br /&gt;
===TurboGrafx-16 (PC Engine)===&lt;br /&gt;
Possible through [[udb:3ds/temperpce|TemperPCE]], as well as [[3DS:Virtual Console/Creation|Virtual Console injects]].&lt;br /&gt;
&lt;br /&gt;
=== NES / Famicom Disk System  ===&lt;br /&gt;
The NES is old enough that all models of the 3DS can run it at full speed. The recommended emulator is [[udb:3ds/virtuanes|VirtuaNES]].&amp;lt;br&amp;gt;&lt;br /&gt;
you can also [[3DS:Virtual Console/Creation|create Virtual Console injects]] if you prefer to play your games from the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
=== Sega Genesis / CD / 32X / Master System ===&lt;br /&gt;
Possible through [[udb:3ds/picodrive|PicoDrive]], covering the Genesis / Mega Drive and its add-ons (the Sega CD and 32X) as well as the Sega Master System. It is apparently reasonably well-optimized for Old 3DS. Also possible with [[3DS:Virtual Console/Creation|Virtual Console injects]] with the exception of the Sega CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arcade cabinets ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Home computers ==&lt;br /&gt;
&lt;br /&gt;
=== DOS / Win9x ===&lt;br /&gt;
Possible through {{GitHub|MrHuu/dosbox-3ds/releases/latest|DOSBox-3DS}}. Tested mostly on New 3DS. Windows 3.1 and 95 technically &#039;&#039;work&#039;&#039;, albeit extremely slowly; this emulator is much more practical for older DOS games.&lt;br /&gt;
&lt;br /&gt;
=== Commodore 64 ===&lt;br /&gt;
Possible through [[udb:3ds/vice3ds|Vice3DS]].&lt;br /&gt;
&lt;br /&gt;
=== Amiga 500 ===&lt;br /&gt;
Possible through [[udb:3ds/uae3ds|uae3DS]].&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Calculators ===&lt;br /&gt;
[[udb:3ds/omega|Omega]], a custom firmware for the Numworks graphing calculator, has a simulator available for the Nintendo 3DS. &lt;br /&gt;
&lt;br /&gt;
[https://gbatemp.net/download/wabbitds.7859/ WabbitDS] is a TI-83 Plus emulator for the Nintendo DS. It &#039;&#039;might&#039;&#039; work on the 3DS under TWiLight Menu++ or through a DS flashcart.&lt;br /&gt;
&lt;br /&gt;
=== RetroArch ===&lt;br /&gt;
{{Main|3DS:RetroArch}}&lt;br /&gt;
[[udb:3ds/retroarch|RetroArch]], a frontend for many emulators and more is available on the 3DS. Keep in mind that most standalone emulators offer better performance.&lt;br /&gt;
&lt;br /&gt;
== Overview chart ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Emulators that don&#039;t exist ==&lt;br /&gt;
&lt;br /&gt;
These are consoles or devices that will not work on the 3DS, usually due to computing power requirements.&lt;br /&gt;
&lt;br /&gt;
* GameCube/Wii/Wii U/Switch&lt;br /&gt;
* PlayStation 2 and newer&lt;br /&gt;
* PlayStation Portable and Vita&lt;br /&gt;
* All Xbox consoles&lt;br /&gt;
* Dreamcast&lt;br /&gt;
* Windows NT (XP/Vista/7/etc)&lt;br /&gt;
&lt;br /&gt;
== Emulating the 3DS itself ==&lt;br /&gt;
&lt;br /&gt;
To emulate the 3DS on another platform, Azahar is the recommended option. Other options include [https://mikage.app Mikage] and [https://github.com/wheremyfoodat/Panda3DS Panda3DS].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;Note&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS information]]&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=12541</id>
		<title>Switch:Minecraft world management</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=12541"/>
		<updated>2026-05-14T20:16:15Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Fix step title typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Reading==&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, you can add worlds by extracting and editing the save.&lt;br /&gt;
&lt;br /&gt;
{{Critical|Importing worlds works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}&lt;br /&gt;
&lt;br /&gt;
== What You Need ==&lt;br /&gt;
* A copy of Minecraft bedrock for Nintendo Switch&lt;br /&gt;
* a modded Nintendo Switch&lt;br /&gt;
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the &amp;lt;code&amp;gt;Checkpoint.nro&amp;lt;/code&amp;gt; file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the &amp;lt;code&amp;gt;JKSV.nro&amp;lt;/code&amp;gt; file) in your &amp;lt;code&amp;gt;/switch&amp;lt;/code&amp;gt; folder&lt;br /&gt;
&lt;br /&gt;
==Exporting Minecraft worlds==&lt;br /&gt;
&lt;br /&gt;
===Section I - Backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your switch&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV. JKSV does not support applet mode since release 11/16/2025&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, extract the zip archive corresponding to your save and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3&lt;br /&gt;
## If it is the correct name, copy the subfolder to your PC&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
{{Success|Your Minecraft world has been successfully exported!}}&lt;br /&gt;
&lt;br /&gt;
==Importing custom Minecraft worlds==&lt;br /&gt;
&lt;br /&gt;
{{info|If you have a .mcworld or .mctemplate file, rename the .mcworld or .mctemplate extension to .zip and extract the folder.}}&lt;br /&gt;
&lt;br /&gt;
===Section I - Backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your Switch&lt;br /&gt;
#Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV. JKSV does not support applet mode since release 11/16/2025&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, extract the zip archive corresponding to your save and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# place your world folders for the words you wish to import into this directory&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
===Section III - Importing the modified save===&lt;br /&gt;
&lt;br /&gt;
# From Hekate, boot into Atmosphère&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV.&lt;br /&gt;
# Select your user if needed, select Minecraft, select your save, restore it, then exit&lt;br /&gt;
&lt;br /&gt;
{{Success|You should now have your custom world imported into Minecraft!}}&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=Switch:Import_custom_Minecraft_worlds&amp;diff=10537</id>
		<title>Switch:Import custom Minecraft worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=Switch:Import_custom_Minecraft_worlds&amp;diff=10537"/>
		<updated>2025-11-21T06:38:48Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Random Penguin moved page Switch:Import custom Minecraft worlds to Switch:Minecraft world management: It&amp;#039;s not just importing now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Switch:Minecraft world management]]&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10536</id>
		<title>Switch:Minecraft world management</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10536"/>
		<updated>2025-11-21T06:38:48Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Random Penguin moved page Switch:Import custom Minecraft worlds to Switch:Minecraft world management: It&amp;#039;s not just importing now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Reading==&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world.&lt;br /&gt;
&lt;br /&gt;
When Minecraft was ported to the Switch, the developers made it so that internally, the world folders are not named whatever you named the world; hence why we have to look for the world using its &amp;lt;code&amp;gt;levelname.txt&amp;lt;/code&amp;gt;. Consequently, this is also why we can&#039;t just put the world inside the save and have it work.&lt;br /&gt;
&lt;br /&gt;
{{Critical|Importing worlds works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}&lt;br /&gt;
&lt;br /&gt;
== What You Need ==&lt;br /&gt;
* A copy of Minecraft&lt;br /&gt;
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the &amp;lt;code&amp;gt;Checkpoint.nro&amp;lt;/code&amp;gt; file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the &amp;lt;code&amp;gt;JKSV.nro&amp;lt;/code&amp;gt; file) in your &amp;lt;code&amp;gt;/switch&amp;lt;/code&amp;gt; folder&lt;br /&gt;
&lt;br /&gt;
==Exporting Minecraft worlds==&lt;br /&gt;
&lt;br /&gt;
===Section I - Backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your switch&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, extract the zip archive corresponding to your save and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3&lt;br /&gt;
## If it is the correct name, copy the subfolder to your PC&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
{{Success|Your Minecraft world has been successfully exported!}}&lt;br /&gt;
&lt;br /&gt;
==Importing custom Minecraft worlds==&lt;br /&gt;
&lt;br /&gt;
===Section I - Creating a dummy world and backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your Switch&lt;br /&gt;
# Launch Minecraft&lt;br /&gt;
# Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide.&lt;br /&gt;
# After it has been created, exit the world, then close Minecraft&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, extract the zip archive corresponding to your save and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3&lt;br /&gt;
## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match)&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
===Section III - Importing the modified save===&lt;br /&gt;
&lt;br /&gt;
# From Hekate, boot into Atmosphère&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV.&lt;br /&gt;
# Select your user if needed, select Minecraft, select your save, restore it, then exit&lt;br /&gt;
&lt;br /&gt;
{{Success|You should now have your custom world imported into Minecraft!}}&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10535</id>
		<title>Switch:Minecraft world management</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10535"/>
		<updated>2025-11-21T06:38:04Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Add section for importing + remove/change redundant JKSV steps + add explanation to why we can&amp;#039;t just put the world folder in there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Reading==&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world.&lt;br /&gt;
&lt;br /&gt;
When Minecraft was ported to the Switch, the developers made it so that internally, the world folders are not named whatever you named the world; hence why we have to look for the world using its &amp;lt;code&amp;gt;levelname.txt&amp;lt;/code&amp;gt;. Consequently, this is also why we can&#039;t just put the world inside the save and have it work.&lt;br /&gt;
&lt;br /&gt;
{{Critical|Importing worlds works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}&lt;br /&gt;
&lt;br /&gt;
== What You Need ==&lt;br /&gt;
* A copy of Minecraft&lt;br /&gt;
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the &amp;lt;code&amp;gt;Checkpoint.nro&amp;lt;/code&amp;gt; file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the &amp;lt;code&amp;gt;JKSV.nro&amp;lt;/code&amp;gt; file) in your &amp;lt;code&amp;gt;/switch&amp;lt;/code&amp;gt; folder&lt;br /&gt;
&lt;br /&gt;
==Exporting Minecraft worlds==&lt;br /&gt;
&lt;br /&gt;
===Section I - Backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your switch&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, extract the zip archive corresponding to your save and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3&lt;br /&gt;
## If it is the correct name, copy the subfolder to your PC&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
{{Success|Your Minecraft world has been successfully exported!}}&lt;br /&gt;
&lt;br /&gt;
==Importing custom Minecraft worlds==&lt;br /&gt;
&lt;br /&gt;
===Section I - Creating a dummy world and backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your Switch&lt;br /&gt;
# Launch Minecraft&lt;br /&gt;
# Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide.&lt;br /&gt;
# After it has been created, exit the world, then close Minecraft&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, extract the zip archive corresponding to your save and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3&lt;br /&gt;
## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match)&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
===Section III - Importing the modified save===&lt;br /&gt;
&lt;br /&gt;
# From Hekate, boot into Atmosphère&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV.&lt;br /&gt;
# Select your user if needed, select Minecraft, select your save, restore it, then exit&lt;br /&gt;
&lt;br /&gt;
{{Success|You should now have your custom world imported into Minecraft!}}&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10528</id>
		<title>Switch:Minecraft world management</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10528"/>
		<updated>2025-11-13T06:11:19Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Smol edit (forgor Minecraft: X edition notation is for legacy console edition)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Reading==&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world.&lt;br /&gt;
&lt;br /&gt;
{{Critical|This guide works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}&lt;br /&gt;
&lt;br /&gt;
== What You Need ==&lt;br /&gt;
* A copy of Minecraft&lt;br /&gt;
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the &amp;lt;code&amp;gt;Checkpoint.nro&amp;lt;/code&amp;gt; file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the &amp;lt;code&amp;gt;JKSV.nro&amp;lt;/code&amp;gt; file) in your &amp;lt;code&amp;gt;/switch&amp;lt;/code&amp;gt; folder&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
===Section I - Creating a dummy world and backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your Switch&lt;br /&gt;
# Launch Minecraft&lt;br /&gt;
# Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide.&lt;br /&gt;
# After it has been created, exit the world, then close Minecraft&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, copy the zip archive for your dumped save to your PC, extract it and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3&lt;br /&gt;
## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match)&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# &#039;&#039;&#039;For JKSV users only&#039;&#039;&#039;: Go back to the path where your copied zip archive is, delete the zip archive, compress to .zip/send to zip archive, copy this newly created zip archive and place it in &amp;lt;code&amp;gt;/JKSV/Minecraft&amp;lt;/code&amp;gt; on your Switch, replacing the existing archive&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
===Section III - Importing the modified save===&lt;br /&gt;
&lt;br /&gt;
# From Hekate, boot into Atmosphère&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV.&lt;br /&gt;
# Select your user if needed, select Minecraft, select your save, restore it, then exit&lt;br /&gt;
&lt;br /&gt;
{{Success|You should now have your custom world imported into Minecraft!}}&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10526</id>
		<title>Switch:Minecraft world management</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10526"/>
		<updated>2025-11-12T23:00:41Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: consistent style + add recommended to title takeover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Reading==&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft: Nintendo Switch Edition that involves using a save manager and creating a blank world to replace with your downloaded world.&lt;br /&gt;
&lt;br /&gt;
{{Critical|This guide works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}&lt;br /&gt;
&lt;br /&gt;
== What You Need ==&lt;br /&gt;
* A copy of Minecraft: Nintendo Switch Edition&lt;br /&gt;
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the &amp;lt;code&amp;gt;Checkpoint.nro&amp;lt;/code&amp;gt; file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the &amp;lt;code&amp;gt;JKSV.nro&amp;lt;/code&amp;gt; file) in your &amp;lt;code&amp;gt;/switch&amp;lt;/code&amp;gt; folder&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
===Section I - Creating a dummy world and backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your Switch&lt;br /&gt;
# Launch Minecraft: Nintendo Switch Edition&lt;br /&gt;
# Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide.&lt;br /&gt;
# After it has been created, exit the world, then close Minecraft&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, copy the zip archive for your dumped save to your PC, extract it and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3&lt;br /&gt;
## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match)&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# &#039;&#039;&#039;For JKSV users only&#039;&#039;&#039;: Go back to the path where your copied zip archive is, delete the zip archive, compress to .zip/send to zip archive, copy this newly created zip archive and place it in &amp;lt;code&amp;gt;/JKSV/Minecraft&amp;lt;/code&amp;gt; on your Switch, replacing the existing archive&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
===Section III - Importing the modified save===&lt;br /&gt;
&lt;br /&gt;
# From Hekate, boot into Atmosphère&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV.&lt;br /&gt;
# Select your user if needed, select Minecraft, select your save, restore it, then exit&lt;br /&gt;
&lt;br /&gt;
{{Success|You should now have your custom world imported into Minecraft!}}&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10525</id>
		<title>Switch:Minecraft world management</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10525"/>
		<updated>2025-11-12T22:13:18Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Added tutorial page, please make this better as you see fit (first time making a wiki page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Reading==&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft: Nintendo Switch Edition that involves using a save manager and creating a blank world to replace with your downloaded world.&lt;br /&gt;
&lt;br /&gt;
{{Critical|This guide works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}&lt;br /&gt;
&lt;br /&gt;
== What You Need ==&lt;br /&gt;
* A copy of Minecraft: Nintendo Switch Edition&lt;br /&gt;
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the &amp;lt;code&amp;gt;Checkpoint.nro&amp;lt;/code&amp;gt; file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the &amp;lt;code&amp;gt;JKSV.nro&amp;lt;/code&amp;gt; file) in your &amp;lt;code&amp;gt;/switch&amp;lt;/code&amp;gt; folder&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
===Section I - Creating a dummy world and backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your Switch.&lt;br /&gt;
# Launch Minecraft: Nintendo Switch Edition.&lt;br /&gt;
# Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide.&lt;br /&gt;
# After it has been created, exit the world, then close Minecraft.&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover or the album applet and load either Checkpoint or JKSV.&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit.&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate.&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC.&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, copy the zip archive for your dumped save to your PC, extract it and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;.&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3.&lt;br /&gt;
## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match).&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# &#039;&#039;&#039;For JKSV users only&#039;&#039;&#039;: Go back to the path where your copied zip archive is, delete the zip archive, compress to .zip/send to zip archive, copy this newly created zip archive and place it in &amp;lt;code&amp;gt;/JKSV/Minecraft&amp;lt;/code&amp;gt; on your Switch, replacing the existing archive.&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
===Section III - Importing the modified save===&lt;br /&gt;
&lt;br /&gt;
# From Hekate, boot into Atmosphère.&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover or the album applet and load either Checkpoint or JKSV.&lt;br /&gt;
# Select your user if needed, select Minecraft, select your save, restore it, then exit.&lt;br /&gt;
&lt;br /&gt;
{{Success|You should now have your custom world imported into Minecraft!}}&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS:Mario_Kart_7/CTGP-7&amp;diff=7538</id>
		<title>3DS:Mario Kart 7/CTGP-7</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS:Mario_Kart_7/CTGP-7&amp;diff=7538"/>
		<updated>2025-05-13T16:33:41Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Typo in first line + latest version in infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#approvable_by: users = PabloMK7}}&lt;br /&gt;
{{outdated|notes=&lt;br /&gt;
* Course list is outdated for 1.5.X.}}&lt;br /&gt;
{{Infobox game mod&lt;br /&gt;
| image = CTGP-7-banner.png&lt;br /&gt;
| imagesize = 256px&lt;br /&gt;
| developers = PabloMK7, Fishguy ([https://github.com/PabloMK7/CTGP-7updates/blob/master/credits.txt List of credits])&lt;br /&gt;
| version = 1.5.33&lt;br /&gt;
| releasedate = 2025-05-10 &amp;lt;!-- https://github.com/PabloMK7/CTGP-7updates/releases --&amp;gt;&lt;br /&gt;
| website = https://ctgp-7.github.io ctgp-7.github.io&lt;br /&gt;
| releaseurl = https://ctgp7.page.link/cia_downloader&lt;br /&gt;
| universaldb = 3ds/ctgp-7-downloader&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;CTGP-7&#039;&#039;&#039; is a mod pack for Mario Kart 7, featuring custom race tracks, playable characters, items, and other additions.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
=== Universal-Updater ===&lt;br /&gt;
[[udb:3ds/ctgp-7-downloader|CTGP-7]] is available on Universal-DB.&lt;br /&gt;
&lt;br /&gt;
=== Manually ===&lt;br /&gt;
&lt;br /&gt;
{{Info|text=CTGP-7 also provides official installation instructions as a {{GitHub|PabloMK7/CTGP-7updates/blob/master/CTGP-7_Intallation_Guide_EN.pdf|PDF}} or [https://www.youtube.com/watch?v=OV9ZmrHOy4c YouTube video].}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Using FBI=&lt;br /&gt;
CTGP-7 has a downloader app to install the modpack for you, which can be opened from either the HOME Menu or the Homebrew Launcher.&lt;br /&gt;
&lt;br /&gt;
{{FBI QR code&lt;br /&gt;
| name1 = CIA&lt;br /&gt;
| url1 = https://ctgp7.page.link/cia_downloader&lt;br /&gt;
| name2 = 3DSX&lt;br /&gt;
| url2 = https://ctgp7.page.link/3dsx_downloader&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Using a Computer=&lt;br /&gt;
# Download the latest CTGP-7 installer for your computer&#039;s operating system from the mod&#039;s [https://gamebanana.com/mods/50221 GameBanana page]&lt;br /&gt;
#* Native installers are only available for Windows and Ubuntu. The Python-based installer might be required instead on other operating systems, but will also need an up-to-date Python installation and the dependencies listed in the README file.&lt;br /&gt;
# Insert your console&#039;s SD card into your computer&lt;br /&gt;
#* Make sure the SD card is accessible before continuing&lt;br /&gt;
# Run the CTGP-7 installer you downloaded&lt;br /&gt;
# Choose the location of your console&#039;s SD card if it wasn&#039;t detected automatically&lt;br /&gt;
# Press the install button and wait for it to finish&lt;br /&gt;
# Eject the SD card and reinsert it into your console&lt;br /&gt;
# Launch FBI&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;SD:/CTGP-7/cia/&amp;lt;/code&amp;gt;&lt;br /&gt;
# Select the &amp;lt;code&amp;gt;CTGP-7.cia&amp;lt;/code&amp;gt; file&lt;br /&gt;
# Select &amp;quot;Install CIA&amp;quot;&lt;br /&gt;
# Press {{B|A}} to confirm&lt;br /&gt;
# Wait for the installation to finish&lt;br /&gt;
# Return to the HOME Menu and close FBI&lt;br /&gt;
&lt;br /&gt;
{{Success|CTGP-7 is now installed!}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Courses ==&lt;br /&gt;
{{Section WIP|notes=Screenshots are taken during the pre-game intro.}}&lt;br /&gt;
In addition to the original courses included in Mario Kart 7, CTGP-7 adds 18 new cups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cup&lt;br /&gt;
!Course 1&lt;br /&gt;
!Course 2&lt;br /&gt;
!Course 3&lt;br /&gt;
!Course 4&lt;br /&gt;
|-&lt;br /&gt;
!Bell Cup&lt;br /&gt;
|{{CTGP-7 Course|Concord Town}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Mario Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|Galvarny Falls}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Sky Garden}}&lt;br /&gt;
|-&lt;br /&gt;
!Acorn Cup&lt;br /&gt;
|{{CTGP-7 Course|Autumn Forest}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Riverside Park}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Mario Circuit 1}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Bowser Castle 3}}&lt;br /&gt;
|-&lt;br /&gt;
!Cloud Cup&lt;br /&gt;
|{{CTGP-7 Course|Evergreen Crossing}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Moo Moo Farm}}&lt;br /&gt;
|{{CTGP-7 Course|Archipelago Avenue}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Frappe Snowland}}&lt;br /&gt;
|-&lt;br /&gt;
!Boo Cup&lt;br /&gt;
|{{CTGP-7 Course|Banshee Boardwalk 2}}&lt;br /&gt;
|{{CTGP-7 Course|Elemental Cave}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Ghost Valley 2}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Cheep Cheep Beach}}&lt;br /&gt;
|-&lt;br /&gt;
!Spring Cup&lt;br /&gt;
|{{CTGP-7 Course|DS|Tick Tock Clock}}&lt;br /&gt;
|{{CTGP-7 Course|Melody Sanctum}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Desert Hills}}&lt;br /&gt;
|{{CTGP-7 Course|Castle Of Time}}&lt;br /&gt;
|-&lt;br /&gt;
!Egg Cup&lt;br /&gt;
|{{CTGP-7 Course|DS|Yoshi Falls}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Choco Mountain}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Shroom Ridge}}&lt;br /&gt;
|{{CTGP-7 Course|CTR Crash Cove}}&lt;br /&gt;
|-&lt;br /&gt;
!Bullet Cup&lt;br /&gt;
|{{CTGP-7 Course|CTR Cortex Castle}}&lt;br /&gt;
|{{CTGP-7 Course|Revo Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Choco Island 2}}&lt;br /&gt;
|{{CTGP-7 Course|Star Slope}}&lt;br /&gt;
|-&lt;br /&gt;
!Blooper Cup&lt;br /&gt;
|{{CTGP-7 Course|Sandcastle Park}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Mario Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Luigi Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Volcano Beach Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
!Feather Cup&lt;br /&gt;
|{{CTGP-7 Course|GCN|Yoshi Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Peach Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Metro Madness}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Luigi Circuit}}&lt;br /&gt;
|-&lt;br /&gt;
!Fireball Cup&lt;br /&gt;
|{{CTGP-7 Course|SMO RC Challenge}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Bowser Castle 4}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Donut Plains 1}}&lt;br /&gt;
|{{CTGP-7 Course|Secret Slide}}&lt;br /&gt;
|-&lt;br /&gt;
!Bob-omb Cup&lt;br /&gt;
|{{CTGP-7 Course|DS|Wario Stadium}}&lt;br /&gt;
|{{CTGP-7 Course|Ermii Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Baby Park}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Bowser Castle}}&lt;br /&gt;
|-&lt;br /&gt;
!Cherry Cup&lt;br /&gt;
|{{CTGP-7 Course|SNES|Mario Circuit 3}}&lt;br /&gt;
|{{CTGP-7 Course|Big Blue}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Shy Guy Beach}}&lt;br /&gt;
|{{CTGP-7 Course|Bingo Party}}&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe Cup&lt;br /&gt;
|{{CTGP-7 Course|Stargaze Summit}}&lt;br /&gt;
|{{CTGP-7 Course|Sunset Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Broken Pier}}&lt;br /&gt;
|{{CTGP-7 Course|Glacier Mine}}&lt;br /&gt;
|-&lt;br /&gt;
!Mega Cup&lt;br /&gt;
|{{CTGP-7 Course|Flowerbed Fortress}}&lt;br /&gt;
|{{CTGP-7 Course|Seaside Palace}}&lt;br /&gt;
|{{CTGP-7 Course|DKR Star City}}&lt;br /&gt;
|{{CTGP-7 Course|Mushroom Mountain}}&lt;br /&gt;
|-&lt;br /&gt;
!Propeller Cup&lt;br /&gt;
|{{CTGP-7 Course|N64|Sherbert Land}}&lt;br /&gt;
|{{CTGP-7 Course|Block Island}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Bowser Castle}}&lt;br /&gt;
|{{CTGP-7 Course|DKR Jungle Falls}}&lt;br /&gt;
|-&lt;br /&gt;
!POW Cup&lt;br /&gt;
|{{CTGP-7 Course|Retro Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|Frozen Grotto}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Lakeside Park}}&lt;br /&gt;
|{{CTGP-7 Course|Dragon Burial Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
!Rock Cup&lt;br /&gt;
|{{CTGP-7 Course|Warp Pipe Island}}&lt;br /&gt;
|{{CTGP-7 Course|Neo Metropolis}}&lt;br /&gt;
|{{CTGP-7 Course|Frosty Heights}}&lt;br /&gt;
|{{CTGP-7 Course|Gnasty Gnorc&#039;s Lair}}&lt;br /&gt;
|-&lt;br /&gt;
!Moon Cup&lt;br /&gt;
|{{CTGP-7 Course|RMX Vanilla Lake 1}}&lt;br /&gt;
|{{CTGP-7 Course|Cliffside Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Interstellar Laboratory}}&lt;br /&gt;
|{{CTGP-7 Course|Dark Matter Fortress}}&lt;br /&gt;
|-&lt;br /&gt;
!Coin Cup&lt;br /&gt;
|{{CTGP-7 Course|Doge Desert}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Banshee Boardwalk}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Mario Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Miku&#039;s Birthday Spectacular}}&lt;br /&gt;
|-&lt;br /&gt;
!Rainbow Cup&lt;br /&gt;
|{{CTGP-7 Course|N64|Rainbow Road}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Rainbow Road}}&lt;br /&gt;
|{{CTGP-7 Course|RMX Rainbow Road 1}}&lt;br /&gt;
|{{CTGP-7 Course|Rainbow Road DX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Short description|Mario Kart 7 modpack with custom tracks and characters}}&lt;br /&gt;
[[Category:Nintendo 3DS homebrew]]&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS:Mario_Kart_7/CTGP-7&amp;diff=7537</id>
		<title>3DS:Mario Kart 7/CTGP-7</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS:Mario_Kart_7/CTGP-7&amp;diff=7537"/>
		<updated>2025-05-13T16:29:27Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Updated course list to latest version 1.5.33&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#approvable_by: users = PabloMK7&lt;br /&gt;
{{Infobox game mod&lt;br /&gt;
| image = CTGP-7-banner.png&lt;br /&gt;
| imagesize = 256px&lt;br /&gt;
| developers = PabloMK7, Fishguy ([https://github.com/PabloMK7/CTGP-7updates/blob/master/credits.txt List of credits])&lt;br /&gt;
| version = 1.5.32&lt;br /&gt;
| releasedate = 2025-04-14 &amp;lt;!-- https://github.com/PabloMK7/CTGP-7updates/releases --&amp;gt;&lt;br /&gt;
| website = https://ctgp-7.github.io ctgp-7.github.io&lt;br /&gt;
| releaseurl = https://ctgp7.page.link/cia_downloader&lt;br /&gt;
| universaldb = 3ds/ctgp-7-downloader&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;CTGP-7&#039;&#039;&#039; is a mod pack for Mario Kart 7, featuring custom race tracks, playable characters, items, and other additions.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
=== Universal-Updater ===&lt;br /&gt;
[[udb:3ds/ctgp-7-downloader|CTGP-7]] is available on Universal-DB.&lt;br /&gt;
&lt;br /&gt;
=== Manually ===&lt;br /&gt;
&lt;br /&gt;
{{Info|text=CTGP-7 also provides official installation instructions as a {{GitHub|PabloMK7/CTGP-7updates/blob/master/CTGP-7_Intallation_Guide_EN.pdf|PDF}} or [https://www.youtube.com/watch?v=OV9ZmrHOy4c YouTube video].}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Using FBI=&lt;br /&gt;
CTGP-7 has a downloader app to install the modpack for you, which can be opened from either the HOME Menu or the Homebrew Launcher.&lt;br /&gt;
&lt;br /&gt;
{{FBI QR code&lt;br /&gt;
| name1 = CIA&lt;br /&gt;
| url1 = https://ctgp7.page.link/cia_downloader&lt;br /&gt;
| name2 = 3DSX&lt;br /&gt;
| url2 = https://ctgp7.page.link/3dsx_downloader&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Using a Computer=&lt;br /&gt;
# Download the latest CTGP-7 installer for your computer&#039;s operating system from the mod&#039;s [https://gamebanana.com/mods/50221 GameBanana page]&lt;br /&gt;
#* Native installers are only available for Windows and Ubuntu. The Python-based installer might be required instead on other operating systems, but will also need an up-to-date Python installation and the dependencies listed in the README file.&lt;br /&gt;
# Insert your console&#039;s SD card into your computer&lt;br /&gt;
#* Make sure the SD card is accessible before continuing&lt;br /&gt;
# Run the CTGP-7 installer you downloaded&lt;br /&gt;
# Choose the location of your console&#039;s SD card if it wasn&#039;t detected automatically&lt;br /&gt;
# Press the install button and wait for it to finish&lt;br /&gt;
# Eject the SD card and reinsert it into your console&lt;br /&gt;
# Launch FBI&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;SD:/CTGP-7/cia/&amp;lt;/code&amp;gt;&lt;br /&gt;
# Select the &amp;lt;code&amp;gt;CTGP-7.cia&amp;lt;/code&amp;gt; file&lt;br /&gt;
# Select &amp;quot;Install CIA&amp;quot;&lt;br /&gt;
# Press {{B|A}} to confirm&lt;br /&gt;
# Wait for the installation to finish&lt;br /&gt;
# Return to the HOME Menu and close FBI&lt;br /&gt;
&lt;br /&gt;
{{Success|CTGP-7 is now installed!}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Courses ==&lt;br /&gt;
{{Section WIP|notes=Screenshots are taken during the pre-game intro.}}&lt;br /&gt;
In addition to the original courses included in Mario Kart 7, CTGP-7 adds 18 new cups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cup&lt;br /&gt;
!Course 1&lt;br /&gt;
!Course 2&lt;br /&gt;
!Course 3&lt;br /&gt;
!Course 4&lt;br /&gt;
|-&lt;br /&gt;
!Bell Cup&lt;br /&gt;
|{{CTGP-7 Course|Concord Town}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Mario Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|Galvarny Falls}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Sky Garden}}&lt;br /&gt;
|-&lt;br /&gt;
!Acorn Cup&lt;br /&gt;
|{{CTGP-7 Course|Autumn Forest}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Riverside Park}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Mario Circuit 1}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Bowser Castle 3}}&lt;br /&gt;
|-&lt;br /&gt;
!Cloud Cup&lt;br /&gt;
|{{CTGP-7 Course|N64|Frappe Snowland}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Moo Moo Farm}}&lt;br /&gt;
|{{CTGP-7 Course|Archipelago Avenue}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Mario Circuit}}&lt;br /&gt;
|-&lt;br /&gt;
!Boo Cup&lt;br /&gt;
|{{CTGP-7 Course|Banshee Boardwalk 2}}&lt;br /&gt;
|{{CTGP-7 Course|Elemental Cave}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Ghost Valley 2}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Cheep Cheep Beach}}&lt;br /&gt;
|-&lt;br /&gt;
!Spring Cup&lt;br /&gt;
|{{CTGP-7 Course|DS|Tick Tock Clock}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Mushroom Bridge}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Desert Hills}}&lt;br /&gt;
|{{CTGP-7 Course|Castle Of Time}}&lt;br /&gt;
|-&lt;br /&gt;
!Egg Cup&lt;br /&gt;
|{{CTGP-7 Course|DS|Yoshi Falls}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Choco Mountain}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Shroom Ridge}}&lt;br /&gt;
|{{CTGP-7 Course|CTR Crash Cove}}&lt;br /&gt;
|-&lt;br /&gt;
!Bullet Cup&lt;br /&gt;
|{{CTGP-7 Course|CTR Cortex Castle}}&lt;br /&gt;
|{{CTGP-7 Course|Revo Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Choco Island 2}}&lt;br /&gt;
|{{CTGP-7 Course|Star Slope}}&lt;br /&gt;
|-&lt;br /&gt;
!Blooper Cup&lt;br /&gt;
|{{CTGP-7 Course|Sandcastle Park}}&lt;br /&gt;
|{{CTGP-7 Course|Jungle Ruins}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Luigi Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Volcano Beach Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
!Feather Cup&lt;br /&gt;
|{{CTGP-7 Course|GCN|Yoshi Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Peach Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Metro Madness}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Luigi Circuit}}&lt;br /&gt;
|-&lt;br /&gt;
!Fireball Cup&lt;br /&gt;
|{{CTGP-7 Course|SMO RC Challenge}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Bowser Castle 4}}&lt;br /&gt;
|{{CTGP-7 Course|RMX Donut Plains 1}}&lt;br /&gt;
|{{CTGP-7 Course|Secret Slide}}&lt;br /&gt;
|-&lt;br /&gt;
!Bob-omb Cup&lt;br /&gt;
|{{CTGP-7 Course|DS|Wario Stadium}}&lt;br /&gt;
|{{CTGP-7 Course|Ermii Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Baby Park}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Bowser Castle}}&lt;br /&gt;
|-&lt;br /&gt;
!Cherry Cup&lt;br /&gt;
|{{CTGP-7 Course|SNES|Mario Circuit 3}}&lt;br /&gt;
|{{CTGP-7 Course|Big Blue}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Shy Guy Beach}}&lt;br /&gt;
|{{CTGP-7 Course|Bingo Party}}&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe Cup&lt;br /&gt;
|{{CTGP-7 Course|Stargaze Summit}}&lt;br /&gt;
|{{CTGP-7 Course|Sunset Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Broken Pier}}&lt;br /&gt;
|{{CTGP-7 Course|Glacier Mine}}&lt;br /&gt;
|-&lt;br /&gt;
!Mega Cup&lt;br /&gt;
|{{CTGP-7 Course|Flowerbed Fortress}}&lt;br /&gt;
|{{CTGP-7 Course|Seaside Palace}}&lt;br /&gt;
|{{CTGP-7 Course|DKR Star City}}&lt;br /&gt;
|{{CTGP-7 Course|Mushroom Mountain}}&lt;br /&gt;
|-&lt;br /&gt;
!Propeller Cup&lt;br /&gt;
|{{CTGP-7 Course|N64|Sherbert Land}}&lt;br /&gt;
|{{CTGP-7 Course|Block Island}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Bowser Castle}}&lt;br /&gt;
|{{CTGP-7 Course|DKR Jungle Falls}}&lt;br /&gt;
|-&lt;br /&gt;
!POW Cup&lt;br /&gt;
|{{CTGP-7 Course|Retro Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|Frozen Grotto}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Lakeside Park}}&lt;br /&gt;
|{{CTGP-7 Course|Dragon Burial Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
!Rock Cup&lt;br /&gt;
|{{CTGP-7 Course|Warp Pipe Island}}&lt;br /&gt;
|{{CTGP-7 Course|Neo Metropolis}}&lt;br /&gt;
|{{CTGP-7 Course|Frosty Heights}}&lt;br /&gt;
|{{CTGP-7 Course|Gnasty Gnorc&#039;s Lair}}&lt;br /&gt;
|-&lt;br /&gt;
!Moon Cup&lt;br /&gt;
|{{CTGP-7 Course|RMX Vanilla Lake 1}}&lt;br /&gt;
|{{CTGP-7 Course|Cliffside Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Interstellar Laboratory}}&lt;br /&gt;
|{{CTGP-7 Course|Dark Matter Fortress}}&lt;br /&gt;
|-&lt;br /&gt;
!Hammer Cup&lt;br /&gt;
|{{CTGP-7 Course|SNES|Donut Plains 2}}&lt;br /&gt;
|{{CTGP-7 Course|Soaring Skyway}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Bowser&#039;s Castle}}&lt;br /&gt;
|{{CTGP-7 Course|Wii|DK Summit}}&lt;br /&gt;
|-&lt;br /&gt;
!Wonder Cup&lt;br /&gt;
|{{CTGP-7 Course|Painted Swamp Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|Roulette Road}}&lt;br /&gt;
|{{CTGP-7 Course|Orbital Outpost}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Rainbow Road}}&lt;br /&gt;
|-&lt;br /&gt;
!Coin Cup&lt;br /&gt;
|{{CTGP-7 Course|Doge Desert}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Banshee Boardwalk}}&lt;br /&gt;
|{{CTGP-7 Course|N64|DK&#039;s Jungle Parkway}}&lt;br /&gt;
|{{CTGP-7 Course|Miku&#039;s Birthday Spec. 2}}&lt;br /&gt;
|-&lt;br /&gt;
!Rainbow Cup&lt;br /&gt;
|{{CTGP-7 Course|N64|Rainbow Road}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Rainbow Road}}&lt;br /&gt;
|{{CTGP-7 Course|RMX Rainbow Road 1}}&lt;br /&gt;
|{{CTGP-7 Course|Rainbow Road DX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Short description|Mario Kart 7 modpack with custom tracks and characters}}&lt;br /&gt;
[[Category:Nintendo 3DS homebrew]]&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
</feed>