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	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=Switch:Import_custom_Minecraft_worlds&amp;diff=10537</id>
		<title>Switch:Import custom Minecraft worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=Switch:Import_custom_Minecraft_worlds&amp;diff=10537"/>
		<updated>2025-11-21T06:38:48Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Random Penguin moved page Switch:Import custom Minecraft worlds to Switch:Minecraft world management: It&amp;#039;s not just importing now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Switch:Minecraft world management]]&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10536</id>
		<title>Switch:Minecraft world management</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10536"/>
		<updated>2025-11-21T06:38:48Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Random Penguin moved page Switch:Import custom Minecraft worlds to Switch:Minecraft world management: It&amp;#039;s not just importing now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Reading==&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world.&lt;br /&gt;
&lt;br /&gt;
When Minecraft was ported to the Switch, the developers made it so that internally, the world folders are not named whatever you named the world; hence why we have to look for the world using its &amp;lt;code&amp;gt;levelname.txt&amp;lt;/code&amp;gt;. Consequently, this is also why we can&#039;t just put the world inside the save and have it work.&lt;br /&gt;
&lt;br /&gt;
{{Critical|Importing worlds works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}&lt;br /&gt;
&lt;br /&gt;
== What You Need ==&lt;br /&gt;
* A copy of Minecraft&lt;br /&gt;
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the &amp;lt;code&amp;gt;Checkpoint.nro&amp;lt;/code&amp;gt; file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the &amp;lt;code&amp;gt;JKSV.nro&amp;lt;/code&amp;gt; file) in your &amp;lt;code&amp;gt;/switch&amp;lt;/code&amp;gt; folder&lt;br /&gt;
&lt;br /&gt;
==Exporting Minecraft worlds==&lt;br /&gt;
&lt;br /&gt;
===Section I - Backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your switch&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, extract the zip archive corresponding to your save and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3&lt;br /&gt;
## If it is the correct name, copy the subfolder to your PC&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
{{Success|Your Minecraft world has been successfully exported!}}&lt;br /&gt;
&lt;br /&gt;
==Importing custom Minecraft worlds==&lt;br /&gt;
&lt;br /&gt;
===Section I - Creating a dummy world and backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your Switch&lt;br /&gt;
# Launch Minecraft&lt;br /&gt;
# Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide.&lt;br /&gt;
# After it has been created, exit the world, then close Minecraft&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, extract the zip archive corresponding to your save and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3&lt;br /&gt;
## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match)&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
===Section III - Importing the modified save===&lt;br /&gt;
&lt;br /&gt;
# From Hekate, boot into Atmosphère&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV.&lt;br /&gt;
# Select your user if needed, select Minecraft, select your save, restore it, then exit&lt;br /&gt;
&lt;br /&gt;
{{Success|You should now have your custom world imported into Minecraft!}}&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10535</id>
		<title>Switch:Minecraft world management</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10535"/>
		<updated>2025-11-21T06:38:04Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Add section for importing + remove/change redundant JKSV steps + add explanation to why we can&amp;#039;t just put the world folder in there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Reading==&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world.&lt;br /&gt;
&lt;br /&gt;
When Minecraft was ported to the Switch, the developers made it so that internally, the world folders are not named whatever you named the world; hence why we have to look for the world using its &amp;lt;code&amp;gt;levelname.txt&amp;lt;/code&amp;gt;. Consequently, this is also why we can&#039;t just put the world inside the save and have it work.&lt;br /&gt;
&lt;br /&gt;
{{Critical|Importing worlds works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}&lt;br /&gt;
&lt;br /&gt;
== What You Need ==&lt;br /&gt;
* A copy of Minecraft&lt;br /&gt;
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the &amp;lt;code&amp;gt;Checkpoint.nro&amp;lt;/code&amp;gt; file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the &amp;lt;code&amp;gt;JKSV.nro&amp;lt;/code&amp;gt; file) in your &amp;lt;code&amp;gt;/switch&amp;lt;/code&amp;gt; folder&lt;br /&gt;
&lt;br /&gt;
==Exporting Minecraft worlds==&lt;br /&gt;
&lt;br /&gt;
===Section I - Backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your switch&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, extract the zip archive corresponding to your save and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3&lt;br /&gt;
## If it is the correct name, copy the subfolder to your PC&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
{{Success|Your Minecraft world has been successfully exported!}}&lt;br /&gt;
&lt;br /&gt;
==Importing custom Minecraft worlds==&lt;br /&gt;
&lt;br /&gt;
===Section I - Creating a dummy world and backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your Switch&lt;br /&gt;
# Launch Minecraft&lt;br /&gt;
# Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide.&lt;br /&gt;
# After it has been created, exit the world, then close Minecraft&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, extract the zip archive corresponding to your save and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3&lt;br /&gt;
## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match)&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
===Section III - Importing the modified save===&lt;br /&gt;
&lt;br /&gt;
# From Hekate, boot into Atmosphère&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV.&lt;br /&gt;
# Select your user if needed, select Minecraft, select your save, restore it, then exit&lt;br /&gt;
&lt;br /&gt;
{{Success|You should now have your custom world imported into Minecraft!}}&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10528</id>
		<title>Switch:Minecraft world management</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10528"/>
		<updated>2025-11-13T06:11:19Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Smol edit (forgor Minecraft: X edition notation is for legacy console edition)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Reading==&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft that involves using a save manager and creating a blank world to replace with your downloaded world.&lt;br /&gt;
&lt;br /&gt;
{{Critical|This guide works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}&lt;br /&gt;
&lt;br /&gt;
== What You Need ==&lt;br /&gt;
* A copy of Minecraft&lt;br /&gt;
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the &amp;lt;code&amp;gt;Checkpoint.nro&amp;lt;/code&amp;gt; file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the &amp;lt;code&amp;gt;JKSV.nro&amp;lt;/code&amp;gt; file) in your &amp;lt;code&amp;gt;/switch&amp;lt;/code&amp;gt; folder&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
===Section I - Creating a dummy world and backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your Switch&lt;br /&gt;
# Launch Minecraft&lt;br /&gt;
# Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide.&lt;br /&gt;
# After it has been created, exit the world, then close Minecraft&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, copy the zip archive for your dumped save to your PC, extract it and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3&lt;br /&gt;
## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match)&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# &#039;&#039;&#039;For JKSV users only&#039;&#039;&#039;: Go back to the path where your copied zip archive is, delete the zip archive, compress to .zip/send to zip archive, copy this newly created zip archive and place it in &amp;lt;code&amp;gt;/JKSV/Minecraft&amp;lt;/code&amp;gt; on your Switch, replacing the existing archive&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
===Section III - Importing the modified save===&lt;br /&gt;
&lt;br /&gt;
# From Hekate, boot into Atmosphère&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV.&lt;br /&gt;
# Select your user if needed, select Minecraft, select your save, restore it, then exit&lt;br /&gt;
&lt;br /&gt;
{{Success|You should now have your custom world imported into Minecraft!}}&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10526</id>
		<title>Switch:Minecraft world management</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10526"/>
		<updated>2025-11-12T23:00:41Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: consistent style + add recommended to title takeover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Reading==&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft: Nintendo Switch Edition that involves using a save manager and creating a blank world to replace with your downloaded world.&lt;br /&gt;
&lt;br /&gt;
{{Critical|This guide works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}&lt;br /&gt;
&lt;br /&gt;
== What You Need ==&lt;br /&gt;
* A copy of Minecraft: Nintendo Switch Edition&lt;br /&gt;
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the &amp;lt;code&amp;gt;Checkpoint.nro&amp;lt;/code&amp;gt; file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the &amp;lt;code&amp;gt;JKSV.nro&amp;lt;/code&amp;gt; file) in your &amp;lt;code&amp;gt;/switch&amp;lt;/code&amp;gt; folder&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
===Section I - Creating a dummy world and backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your Switch&lt;br /&gt;
# Launch Minecraft: Nintendo Switch Edition&lt;br /&gt;
# Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide.&lt;br /&gt;
# After it has been created, exit the world, then close Minecraft&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, copy the zip archive for your dumped save to your PC, extract it and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3&lt;br /&gt;
## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match)&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# &#039;&#039;&#039;For JKSV users only&#039;&#039;&#039;: Go back to the path where your copied zip archive is, delete the zip archive, compress to .zip/send to zip archive, copy this newly created zip archive and place it in &amp;lt;code&amp;gt;/JKSV/Minecraft&amp;lt;/code&amp;gt; on your Switch, replacing the existing archive&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
===Section III - Importing the modified save===&lt;br /&gt;
&lt;br /&gt;
# From Hekate, boot into Atmosphère&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover (recommended) or the album applet and load either Checkpoint or JKSV.&lt;br /&gt;
# Select your user if needed, select Minecraft, select your save, restore it, then exit&lt;br /&gt;
&lt;br /&gt;
{{Success|You should now have your custom world imported into Minecraft!}}&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10525</id>
		<title>Switch:Minecraft world management</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=Switch:Minecraft_world_management&amp;diff=10525"/>
		<updated>2025-11-12T22:13:18Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Added tutorial page, please make this better as you see fit (first time making a wiki page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Reading==&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch release of Minecraft Bedrock edition does not permit importing worlds from external sources in-game. However, there is a trick to import your world to Minecraft: Nintendo Switch Edition that involves using a save manager and creating a blank world to replace with your downloaded world.&lt;br /&gt;
&lt;br /&gt;
{{Critical|This guide works on emuMMC as well as sysCFW, but be warned: there is always a ban risk when messing with sysMMC. While people have reported successes with using this guide in sysMMC without getting banned, this can change.}}&lt;br /&gt;
&lt;br /&gt;
== What You Need ==&lt;br /&gt;
* A copy of Minecraft: Nintendo Switch Edition&lt;br /&gt;
* [https://github.com/BernardoGiordano/Checkpoint/releases/latest Checkpoint] (the &amp;lt;code&amp;gt;Checkpoint.nro&amp;lt;/code&amp;gt; file) or [https://github.com/J-D-K/JKSV/releases/latest JKSV] (the &amp;lt;code&amp;gt;JKSV.nro&amp;lt;/code&amp;gt; file) in your &amp;lt;code&amp;gt;/switch&amp;lt;/code&amp;gt; folder&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
===Section I - Creating a dummy world and backing up your save===&lt;br /&gt;
&lt;br /&gt;
# Boot to Atmosphère on your Switch.&lt;br /&gt;
# Launch Minecraft: Nintendo Switch Edition.&lt;br /&gt;
# Once it is loaded, create a new world with a name distinct from your other worlds, if you have any. This is used to identify the world save later in the guide.&lt;br /&gt;
# After it has been created, exit the world, then close Minecraft.&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover or the album applet and load either Checkpoint or JKSV.&lt;br /&gt;
# Select your user if needed, select Minecraft, back up the save (any name works), then exit.&lt;br /&gt;
&lt;br /&gt;
===Section II - Copying the world files===&lt;br /&gt;
&lt;br /&gt;
# Reboot to Hekate.&lt;br /&gt;
# Go to Tools -&amp;gt; USB Tools -&amp;gt; SD Card and connect your Switch to your PC.&lt;br /&gt;
# These next steps will differ depending on if you used Checkpoint or JKSV:&lt;br /&gt;
#* Checkpoint users: Navigate to &amp;lt;code&amp;gt;/switch/Checkpoint/saves/0x0100D71004694000 Minecraft/&amp;lt;/code&amp;gt; and enter the folder for your dumped save&lt;br /&gt;
#* JKSV users: Navigate to &amp;lt;code&amp;gt;/JKSV/Minecraft/&amp;lt;/code&amp;gt;, copy the zip archive for your dumped save to your PC, extract it and enter the created folder&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;games/com.mojang/minecraftWorlds/&amp;lt;/code&amp;gt;.&lt;br /&gt;
# For each subfolder:&lt;br /&gt;
## Inside the subfolder, open levelname.txt and see if the contents of the file matches your world name you set in section I step 3.&lt;br /&gt;
## If it is the correct name, delete the contents of this subfolder (not the subfolder itself) and replace it with the contents of your downloaded world (file and folder structure should match).&lt;br /&gt;
## If it isn&#039;t the correct name, move on to the next subfolder&lt;br /&gt;
# &#039;&#039;&#039;For JKSV users only&#039;&#039;&#039;: Go back to the path where your copied zip archive is, delete the zip archive, compress to .zip/send to zip archive, copy this newly created zip archive and place it in &amp;lt;code&amp;gt;/JKSV/Minecraft&amp;lt;/code&amp;gt; on your Switch, replacing the existing archive.&lt;br /&gt;
# Eject your Switch and disconnect it from your PC&lt;br /&gt;
&lt;br /&gt;
===Section III - Importing the modified save===&lt;br /&gt;
&lt;br /&gt;
# From Hekate, boot into Atmosphère.&lt;br /&gt;
# Launch the Homebrew Menu using either title takeover or the album applet and load either Checkpoint or JKSV.&lt;br /&gt;
# Select your user if needed, select Minecraft, select your save, restore it, then exit.&lt;br /&gt;
&lt;br /&gt;
{{Success|You should now have your custom world imported into Minecraft!}}&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS:Mario_Kart_7/CTGP-7&amp;diff=7538</id>
		<title>3DS:Mario Kart 7/CTGP-7</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS:Mario_Kart_7/CTGP-7&amp;diff=7538"/>
		<updated>2025-05-13T16:33:41Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Typo in first line + latest version in infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#approvable_by: users = PabloMK7}}&lt;br /&gt;
{{outdated|notes=&lt;br /&gt;
* Course list is outdated for 1.5.X.}}&lt;br /&gt;
{{Infobox game mod&lt;br /&gt;
| image = CTGP-7-banner.png&lt;br /&gt;
| imagesize = 256px&lt;br /&gt;
| developers = PabloMK7, Fishguy ([https://github.com/PabloMK7/CTGP-7updates/blob/master/credits.txt List of credits])&lt;br /&gt;
| version = 1.5.33&lt;br /&gt;
| releasedate = 2025-05-10 &amp;lt;!-- https://github.com/PabloMK7/CTGP-7updates/releases --&amp;gt;&lt;br /&gt;
| website = https://ctgp-7.github.io ctgp-7.github.io&lt;br /&gt;
| releaseurl = https://ctgp7.page.link/cia_downloader&lt;br /&gt;
| universaldb = 3ds/ctgp-7-downloader&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;CTGP-7&#039;&#039;&#039; is a mod pack for Mario Kart 7, featuring custom race tracks, playable characters, items, and other additions.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
=== Universal-Updater ===&lt;br /&gt;
[[udb:3ds/ctgp-7-downloader|CTGP-7]] is available on Universal-DB.&lt;br /&gt;
&lt;br /&gt;
=== Manually ===&lt;br /&gt;
&lt;br /&gt;
{{Info|text=CTGP-7 also provides official installation instructions as a {{GitHub|PabloMK7/CTGP-7updates/blob/master/CTGP-7_Intallation_Guide_EN.pdf|PDF}} or [https://www.youtube.com/watch?v=OV9ZmrHOy4c YouTube video].}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Using FBI=&lt;br /&gt;
CTGP-7 has a downloader app to install the modpack for you, which can be opened from either the HOME Menu or the Homebrew Launcher.&lt;br /&gt;
&lt;br /&gt;
{{FBI QR code&lt;br /&gt;
| name1 = CIA&lt;br /&gt;
| url1 = https://ctgp7.page.link/cia_downloader&lt;br /&gt;
| name2 = 3DSX&lt;br /&gt;
| url2 = https://ctgp7.page.link/3dsx_downloader&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Using a Computer=&lt;br /&gt;
# Download the latest CTGP-7 installer for your computer&#039;s operating system from the mod&#039;s [https://gamebanana.com/mods/50221 GameBanana page]&lt;br /&gt;
#* Native installers are only available for Windows and Ubuntu. The Python-based installer might be required instead on other operating systems, but will also need an up-to-date Python installation and the dependencies listed in the README file.&lt;br /&gt;
# Insert your console&#039;s SD card into your computer&lt;br /&gt;
#* Make sure the SD card is accessible before continuing&lt;br /&gt;
# Run the CTGP-7 installer you downloaded&lt;br /&gt;
# Choose the location of your console&#039;s SD card if it wasn&#039;t detected automatically&lt;br /&gt;
# Press the install button and wait for it to finish&lt;br /&gt;
# Eject the SD card and reinsert it into your console&lt;br /&gt;
# Launch FBI&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;SD:/CTGP-7/cia/&amp;lt;/code&amp;gt;&lt;br /&gt;
# Select the &amp;lt;code&amp;gt;CTGP-7.cia&amp;lt;/code&amp;gt; file&lt;br /&gt;
# Select &amp;quot;Install CIA&amp;quot;&lt;br /&gt;
# Press {{B|A}} to confirm&lt;br /&gt;
# Wait for the installation to finish&lt;br /&gt;
# Return to the HOME Menu and close FBI&lt;br /&gt;
&lt;br /&gt;
{{Success|CTGP-7 is now installed!}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Courses ==&lt;br /&gt;
{{Section WIP|notes=Screenshots are taken during the pre-game intro.}}&lt;br /&gt;
In addition to the original courses included in Mario Kart 7, CTGP-7 adds 18 new cups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cup&lt;br /&gt;
!Course 1&lt;br /&gt;
!Course 2&lt;br /&gt;
!Course 3&lt;br /&gt;
!Course 4&lt;br /&gt;
|-&lt;br /&gt;
!Bell Cup&lt;br /&gt;
|{{CTGP-7 Course|Concord Town}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Mario Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|Galvarny Falls}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Sky Garden}}&lt;br /&gt;
|-&lt;br /&gt;
!Acorn Cup&lt;br /&gt;
|{{CTGP-7 Course|Autumn Forest}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Riverside Park}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Mario Circuit 1}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Bowser Castle 3}}&lt;br /&gt;
|-&lt;br /&gt;
!Cloud Cup&lt;br /&gt;
|{{CTGP-7 Course|Evergreen Crossing}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Moo Moo Farm}}&lt;br /&gt;
|{{CTGP-7 Course|Archipelago Avenue}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Frappe Snowland}}&lt;br /&gt;
|-&lt;br /&gt;
!Boo Cup&lt;br /&gt;
|{{CTGP-7 Course|Banshee Boardwalk 2}}&lt;br /&gt;
|{{CTGP-7 Course|Elemental Cave}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Ghost Valley 2}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Cheep Cheep Beach}}&lt;br /&gt;
|-&lt;br /&gt;
!Spring Cup&lt;br /&gt;
|{{CTGP-7 Course|DS|Tick Tock Clock}}&lt;br /&gt;
|{{CTGP-7 Course|Melody Sanctum}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Desert Hills}}&lt;br /&gt;
|{{CTGP-7 Course|Castle Of Time}}&lt;br /&gt;
|-&lt;br /&gt;
!Egg Cup&lt;br /&gt;
|{{CTGP-7 Course|DS|Yoshi Falls}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Choco Mountain}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Shroom Ridge}}&lt;br /&gt;
|{{CTGP-7 Course|CTR Crash Cove}}&lt;br /&gt;
|-&lt;br /&gt;
!Bullet Cup&lt;br /&gt;
|{{CTGP-7 Course|CTR Cortex Castle}}&lt;br /&gt;
|{{CTGP-7 Course|Revo Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Choco Island 2}}&lt;br /&gt;
|{{CTGP-7 Course|Star Slope}}&lt;br /&gt;
|-&lt;br /&gt;
!Blooper Cup&lt;br /&gt;
|{{CTGP-7 Course|Sandcastle Park}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Mario Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Luigi Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Volcano Beach Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
!Feather Cup&lt;br /&gt;
|{{CTGP-7 Course|GCN|Yoshi Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Peach Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Metro Madness}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Luigi Circuit}}&lt;br /&gt;
|-&lt;br /&gt;
!Fireball Cup&lt;br /&gt;
|{{CTGP-7 Course|SMO RC Challenge}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Bowser Castle 4}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Donut Plains 1}}&lt;br /&gt;
|{{CTGP-7 Course|Secret Slide}}&lt;br /&gt;
|-&lt;br /&gt;
!Bob-omb Cup&lt;br /&gt;
|{{CTGP-7 Course|DS|Wario Stadium}}&lt;br /&gt;
|{{CTGP-7 Course|Ermii Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Baby Park}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Bowser Castle}}&lt;br /&gt;
|-&lt;br /&gt;
!Cherry Cup&lt;br /&gt;
|{{CTGP-7 Course|SNES|Mario Circuit 3}}&lt;br /&gt;
|{{CTGP-7 Course|Big Blue}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Shy Guy Beach}}&lt;br /&gt;
|{{CTGP-7 Course|Bingo Party}}&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe Cup&lt;br /&gt;
|{{CTGP-7 Course|Stargaze Summit}}&lt;br /&gt;
|{{CTGP-7 Course|Sunset Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Broken Pier}}&lt;br /&gt;
|{{CTGP-7 Course|Glacier Mine}}&lt;br /&gt;
|-&lt;br /&gt;
!Mega Cup&lt;br /&gt;
|{{CTGP-7 Course|Flowerbed Fortress}}&lt;br /&gt;
|{{CTGP-7 Course|Seaside Palace}}&lt;br /&gt;
|{{CTGP-7 Course|DKR Star City}}&lt;br /&gt;
|{{CTGP-7 Course|Mushroom Mountain}}&lt;br /&gt;
|-&lt;br /&gt;
!Propeller Cup&lt;br /&gt;
|{{CTGP-7 Course|N64|Sherbert Land}}&lt;br /&gt;
|{{CTGP-7 Course|Block Island}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Bowser Castle}}&lt;br /&gt;
|{{CTGP-7 Course|DKR Jungle Falls}}&lt;br /&gt;
|-&lt;br /&gt;
!POW Cup&lt;br /&gt;
|{{CTGP-7 Course|Retro Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|Frozen Grotto}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Lakeside Park}}&lt;br /&gt;
|{{CTGP-7 Course|Dragon Burial Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
!Rock Cup&lt;br /&gt;
|{{CTGP-7 Course|Warp Pipe Island}}&lt;br /&gt;
|{{CTGP-7 Course|Neo Metropolis}}&lt;br /&gt;
|{{CTGP-7 Course|Frosty Heights}}&lt;br /&gt;
|{{CTGP-7 Course|Gnasty Gnorc&#039;s Lair}}&lt;br /&gt;
|-&lt;br /&gt;
!Moon Cup&lt;br /&gt;
|{{CTGP-7 Course|RMX Vanilla Lake 1}}&lt;br /&gt;
|{{CTGP-7 Course|Cliffside Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Interstellar Laboratory}}&lt;br /&gt;
|{{CTGP-7 Course|Dark Matter Fortress}}&lt;br /&gt;
|-&lt;br /&gt;
!Coin Cup&lt;br /&gt;
|{{CTGP-7 Course|Doge Desert}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Banshee Boardwalk}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Mario Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Miku&#039;s Birthday Spectacular}}&lt;br /&gt;
|-&lt;br /&gt;
!Rainbow Cup&lt;br /&gt;
|{{CTGP-7 Course|N64|Rainbow Road}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Rainbow Road}}&lt;br /&gt;
|{{CTGP-7 Course|RMX Rainbow Road 1}}&lt;br /&gt;
|{{CTGP-7 Course|Rainbow Road DX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Short description|Mario Kart 7 modpack with custom tracks and characters}}&lt;br /&gt;
[[Category:Nintendo 3DS homebrew]]&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS:Mario_Kart_7/CTGP-7&amp;diff=7537</id>
		<title>3DS:Mario Kart 7/CTGP-7</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS:Mario_Kart_7/CTGP-7&amp;diff=7537"/>
		<updated>2025-05-13T16:29:27Z</updated>

		<summary type="html">&lt;p&gt;Random Penguin: Updated course list to latest version 1.5.33&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#approvable_by: users = PabloMK7&lt;br /&gt;
{{Infobox game mod&lt;br /&gt;
| image = CTGP-7-banner.png&lt;br /&gt;
| imagesize = 256px&lt;br /&gt;
| developers = PabloMK7, Fishguy ([https://github.com/PabloMK7/CTGP-7updates/blob/master/credits.txt List of credits])&lt;br /&gt;
| version = 1.5.32&lt;br /&gt;
| releasedate = 2025-04-14 &amp;lt;!-- https://github.com/PabloMK7/CTGP-7updates/releases --&amp;gt;&lt;br /&gt;
| website = https://ctgp-7.github.io ctgp-7.github.io&lt;br /&gt;
| releaseurl = https://ctgp7.page.link/cia_downloader&lt;br /&gt;
| universaldb = 3ds/ctgp-7-downloader&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;CTGP-7&#039;&#039;&#039; is a mod pack for Mario Kart 7, featuring custom race tracks, playable characters, items, and other additions.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
=== Universal-Updater ===&lt;br /&gt;
[[udb:3ds/ctgp-7-downloader|CTGP-7]] is available on Universal-DB.&lt;br /&gt;
&lt;br /&gt;
=== Manually ===&lt;br /&gt;
&lt;br /&gt;
{{Info|text=CTGP-7 also provides official installation instructions as a {{GitHub|PabloMK7/CTGP-7updates/blob/master/CTGP-7_Intallation_Guide_EN.pdf|PDF}} or [https://www.youtube.com/watch?v=OV9ZmrHOy4c YouTube video].}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Using FBI=&lt;br /&gt;
CTGP-7 has a downloader app to install the modpack for you, which can be opened from either the HOME Menu or the Homebrew Launcher.&lt;br /&gt;
&lt;br /&gt;
{{FBI QR code&lt;br /&gt;
| name1 = CIA&lt;br /&gt;
| url1 = https://ctgp7.page.link/cia_downloader&lt;br /&gt;
| name2 = 3DSX&lt;br /&gt;
| url2 = https://ctgp7.page.link/3dsx_downloader&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Using a Computer=&lt;br /&gt;
# Download the latest CTGP-7 installer for your computer&#039;s operating system from the mod&#039;s [https://gamebanana.com/mods/50221 GameBanana page]&lt;br /&gt;
#* Native installers are only available for Windows and Ubuntu. The Python-based installer might be required instead on other operating systems, but will also need an up-to-date Python installation and the dependencies listed in the README file.&lt;br /&gt;
# Insert your console&#039;s SD card into your computer&lt;br /&gt;
#* Make sure the SD card is accessible before continuing&lt;br /&gt;
# Run the CTGP-7 installer you downloaded&lt;br /&gt;
# Choose the location of your console&#039;s SD card if it wasn&#039;t detected automatically&lt;br /&gt;
# Press the install button and wait for it to finish&lt;br /&gt;
# Eject the SD card and reinsert it into your console&lt;br /&gt;
# Launch FBI&lt;br /&gt;
# Navigate to &amp;lt;code&amp;gt;SD:/CTGP-7/cia/&amp;lt;/code&amp;gt;&lt;br /&gt;
# Select the &amp;lt;code&amp;gt;CTGP-7.cia&amp;lt;/code&amp;gt; file&lt;br /&gt;
# Select &amp;quot;Install CIA&amp;quot;&lt;br /&gt;
# Press {{B|A}} to confirm&lt;br /&gt;
# Wait for the installation to finish&lt;br /&gt;
# Return to the HOME Menu and close FBI&lt;br /&gt;
&lt;br /&gt;
{{Success|CTGP-7 is now installed!}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Courses ==&lt;br /&gt;
{{Section WIP|notes=Screenshots are taken during the pre-game intro.}}&lt;br /&gt;
In addition to the original courses included in Mario Kart 7, CTGP-7 adds 18 new cups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Cup&lt;br /&gt;
!Course 1&lt;br /&gt;
!Course 2&lt;br /&gt;
!Course 3&lt;br /&gt;
!Course 4&lt;br /&gt;
|-&lt;br /&gt;
!Bell Cup&lt;br /&gt;
|{{CTGP-7 Course|Concord Town}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Mario Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|Galvarny Falls}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Sky Garden}}&lt;br /&gt;
|-&lt;br /&gt;
!Acorn Cup&lt;br /&gt;
|{{CTGP-7 Course|Autumn Forest}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Riverside Park}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Mario Circuit 1}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Bowser Castle 3}}&lt;br /&gt;
|-&lt;br /&gt;
!Cloud Cup&lt;br /&gt;
|{{CTGP-7 Course|N64|Frappe Snowland}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Moo Moo Farm}}&lt;br /&gt;
|{{CTGP-7 Course|Archipelago Avenue}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Mario Circuit}}&lt;br /&gt;
|-&lt;br /&gt;
!Boo Cup&lt;br /&gt;
|{{CTGP-7 Course|Banshee Boardwalk 2}}&lt;br /&gt;
|{{CTGP-7 Course|Elemental Cave}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Ghost Valley 2}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Cheep Cheep Beach}}&lt;br /&gt;
|-&lt;br /&gt;
!Spring Cup&lt;br /&gt;
|{{CTGP-7 Course|DS|Tick Tock Clock}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Mushroom Bridge}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Desert Hills}}&lt;br /&gt;
|{{CTGP-7 Course|Castle Of Time}}&lt;br /&gt;
|-&lt;br /&gt;
!Egg Cup&lt;br /&gt;
|{{CTGP-7 Course|DS|Yoshi Falls}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Choco Mountain}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Shroom Ridge}}&lt;br /&gt;
|{{CTGP-7 Course|CTR Crash Cove}}&lt;br /&gt;
|-&lt;br /&gt;
!Bullet Cup&lt;br /&gt;
|{{CTGP-7 Course|CTR Cortex Castle}}&lt;br /&gt;
|{{CTGP-7 Course|Revo Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|SNES|Choco Island 2}}&lt;br /&gt;
|{{CTGP-7 Course|Star Slope}}&lt;br /&gt;
|-&lt;br /&gt;
!Blooper Cup&lt;br /&gt;
|{{CTGP-7 Course|Sandcastle Park}}&lt;br /&gt;
|{{CTGP-7 Course|Jungle Ruins}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Luigi Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Volcano Beach Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
!Feather Cup&lt;br /&gt;
|{{CTGP-7 Course|GCN|Yoshi Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Peach Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Metro Madness}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Luigi Circuit}}&lt;br /&gt;
|-&lt;br /&gt;
!Fireball Cup&lt;br /&gt;
|{{CTGP-7 Course|SMO RC Challenge}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Bowser Castle 4}}&lt;br /&gt;
|{{CTGP-7 Course|RMX Donut Plains 1}}&lt;br /&gt;
|{{CTGP-7 Course|Secret Slide}}&lt;br /&gt;
|-&lt;br /&gt;
!Bob-omb Cup&lt;br /&gt;
|{{CTGP-7 Course|DS|Wario Stadium}}&lt;br /&gt;
|{{CTGP-7 Course|Ermii Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Baby Park}}&lt;br /&gt;
|{{CTGP-7 Course|GCN|Bowser Castle}}&lt;br /&gt;
|-&lt;br /&gt;
!Cherry Cup&lt;br /&gt;
|{{CTGP-7 Course|SNES|Mario Circuit 3}}&lt;br /&gt;
|{{CTGP-7 Course|Big Blue}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Shy Guy Beach}}&lt;br /&gt;
|{{CTGP-7 Course|Bingo Party}}&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe Cup&lt;br /&gt;
|{{CTGP-7 Course|Stargaze Summit}}&lt;br /&gt;
|{{CTGP-7 Course|Sunset Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Broken Pier}}&lt;br /&gt;
|{{CTGP-7 Course|Glacier Mine}}&lt;br /&gt;
|-&lt;br /&gt;
!Mega Cup&lt;br /&gt;
|{{CTGP-7 Course|Flowerbed Fortress}}&lt;br /&gt;
|{{CTGP-7 Course|Seaside Palace}}&lt;br /&gt;
|{{CTGP-7 Course|DKR Star City}}&lt;br /&gt;
|{{CTGP-7 Course|Mushroom Mountain}}&lt;br /&gt;
|-&lt;br /&gt;
!Propeller Cup&lt;br /&gt;
|{{CTGP-7 Course|N64|Sherbert Land}}&lt;br /&gt;
|{{CTGP-7 Course|Block Island}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Bowser Castle}}&lt;br /&gt;
|{{CTGP-7 Course|DKR Jungle Falls}}&lt;br /&gt;
|-&lt;br /&gt;
!POW Cup&lt;br /&gt;
|{{CTGP-7 Course|Retro Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|Frozen Grotto}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Lakeside Park}}&lt;br /&gt;
|{{CTGP-7 Course|Dragon Burial Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
!Rock Cup&lt;br /&gt;
|{{CTGP-7 Course|Warp Pipe Island}}&lt;br /&gt;
|{{CTGP-7 Course|Neo Metropolis}}&lt;br /&gt;
|{{CTGP-7 Course|Frosty Heights}}&lt;br /&gt;
|{{CTGP-7 Course|Gnasty Gnorc&#039;s Lair}}&lt;br /&gt;
|-&lt;br /&gt;
!Moon Cup&lt;br /&gt;
|{{CTGP-7 Course|RMX Vanilla Lake 1}}&lt;br /&gt;
|{{CTGP-7 Course|Cliffside Circuit}}&lt;br /&gt;
|{{CTGP-7 Course|Interstellar Laboratory}}&lt;br /&gt;
|{{CTGP-7 Course|Dark Matter Fortress}}&lt;br /&gt;
|-&lt;br /&gt;
!Hammer Cup&lt;br /&gt;
|{{CTGP-7 Course|SNES|Donut Plains 2}}&lt;br /&gt;
|{{CTGP-7 Course|Soaring Skyway}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Bowser&#039;s Castle}}&lt;br /&gt;
|{{CTGP-7 Course|Wii|DK Summit}}&lt;br /&gt;
|-&lt;br /&gt;
!Wonder Cup&lt;br /&gt;
|{{CTGP-7 Course|Painted Swamp Raceway}}&lt;br /&gt;
|{{CTGP-7 Course|Roulette Road}}&lt;br /&gt;
|{{CTGP-7 Course|Orbital Outpost}}&lt;br /&gt;
|{{CTGP-7 Course|DS|Rainbow Road}}&lt;br /&gt;
|-&lt;br /&gt;
!Coin Cup&lt;br /&gt;
|{{CTGP-7 Course|Doge Desert}}&lt;br /&gt;
|{{CTGP-7 Course|N64|Banshee Boardwalk}}&lt;br /&gt;
|{{CTGP-7 Course|N64|DK&#039;s Jungle Parkway}}&lt;br /&gt;
|{{CTGP-7 Course|Miku&#039;s Birthday Spec. 2}}&lt;br /&gt;
|-&lt;br /&gt;
!Rainbow Cup&lt;br /&gt;
|{{CTGP-7 Course|N64|Rainbow Road}}&lt;br /&gt;
|{{CTGP-7 Course|GBA|Rainbow Road}}&lt;br /&gt;
|{{CTGP-7 Course|RMX Rainbow Road 1}}&lt;br /&gt;
|{{CTGP-7 Course|Rainbow Road DX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Short description|Mario Kart 7 modpack with custom tracks and characters}}&lt;br /&gt;
[[Category:Nintendo 3DS homebrew]]&lt;/div&gt;</summary>
		<author><name>Random Penguin</name></author>
	</entry>
</feed>