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	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS:Virtual_Console&amp;diff=4366</id>
		<title>3DS:Virtual Console</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS:Virtual_Console&amp;diff=4366"/>
		<updated>2023-11-03T16:29:03Z</updated>

		<summary type="html">&lt;p&gt;NecroNova: Rewriting this page to get rid of all the misinfo on GG titles, AND to make it less confusing and all over the place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shortcut|3DS:VC}}&lt;br /&gt;
&lt;br /&gt;
{{hatnote|1=This page refers to Virtual Console games in general, and does not differentiate between native playback and emulation. For information on emulators specifically, see[[3DS:Emulators|this page.]]}}&lt;br /&gt;
&lt;br /&gt;
{{Page WIP|notes=*The [[/Creation|creation]] subpage still needs to be created.}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Virtual Console&#039;&#039;&#039; (VC) title is an official way Nintendo provided to play older games on the 3DS hardware. These Virtual Console games appear as individual icons on the HOME Menu.&lt;br /&gt;
&amp;lt;br&amp;gt;Most of these titles leverage off of Nintendo-made emulators, and some of them offer additional functionality like Savestates, Suspend Points, or Perfect-Pixel mode (playing at the game&#039;s original aspect ratio, with blur removed).&lt;br /&gt;
&lt;br /&gt;
== Creating VC injects ==&lt;br /&gt;
By using PC software such as [https://3ds.eiphax.tech/nsui New Super Ultimate Injector (NSUI)], you can &amp;quot;inject&amp;quot; a ROM file from select consoles into a Virtual Console title. At this moment, see the linked page for more specific instructions on using NSUI. Later on, [[/Creation|a creation page]] will be made.&lt;br /&gt;
&lt;br /&gt;
== Extracting VC games ==&lt;br /&gt;
Using [[3DS:GodMode9|GodMode9]], you can [[/Extraction|extract the ROMs from VC games]] in raw format so they are usable in other emulators.&lt;br /&gt;
&lt;br /&gt;
== Feature overview by console ==&lt;br /&gt;
&lt;br /&gt;
=== NES &amp;amp; Famicom Disk System / Game Boy / Game Boy Color ===&lt;br /&gt;
&lt;br /&gt;
NES/GB/GBC VC games run via emulators that have identical UIs. They all allow the use of a single savestate and the ability to reset the game at any time.&lt;br /&gt;
&lt;br /&gt;
These games are small enough to run at full speed on both old and new models.&lt;br /&gt;
&lt;br /&gt;
Pressing certain keycombos in these games will create unique effects, as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES&#039;&#039;&#039;: While playing, pressing {{B|L}}+{{B|R}}+{{B|Y}} switches between players 1 and 2.&lt;br /&gt;
* &#039;&#039;&#039;GB&#039;&#039;&#039;: While booting in, holding {{B|START}} will enable perfect-pixel mode. While playing, pressing {{B|L}}+{{B|R}}+{{B|Y}} switches the background tint between gray and green.&lt;br /&gt;
* &#039;&#039;&#039;GBC&#039;&#039;&#039;: While booting in, holding {{B|START}} will enable perfect-pixel mode.&lt;br /&gt;
&lt;br /&gt;
=== Super NES ===&lt;br /&gt;
&lt;br /&gt;
SNES VC games use a modified front-end of the NES/GB/GBC emulators. &lt;br /&gt;
&lt;br /&gt;
They allow the use of a single savestate, the ability to reset the game at any time, and the ability to activate or deactivate perfect-pixel mode at any time.&lt;br /&gt;
&lt;br /&gt;
SNES Virtual Console titles can only be used on New 3DS, as Nintendo&#039;s official SNES emulator is heavily unoptimized. If you have an Old 3DS, see [[3DS:Emulators#Super NES|Snes9x]] instead.&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Advance ===&lt;br /&gt;
&lt;br /&gt;
{{hatnote|1=Main page: [[3DS:GBA games]]}}&lt;br /&gt;
&lt;br /&gt;
Game Boy Advance Virtual Console titles run natively by leveraging the AGB_FIRM software thats built into all models of the Nintendo 3DS, this allows for native playback of most if not all GBA titles. The AGB_FIRM was only officially used as part of the initial Ambassador Program, but is compatible with all GBA games.&lt;br /&gt;
&lt;br /&gt;
As they run natively, Injections for these games do not have any extra features such as Savestates or Suspend Points. This also means that button remapping, [[3DS:STREAM|streaming]], or [[3DS:IR|use of external controllers]] are also not possible, due to AGB_FIRM being an internal native program, rendering all external 3DS programs unusable while its being used.&lt;br /&gt;
&lt;br /&gt;
Pressing certain keycombos in these games will create unique effects, as follows:&lt;br /&gt;
* Holding {{B|START}} or {{B|SELECT}} while booting into the game will enable pixel-perfect mode until the next time you launch it.&lt;br /&gt;
* If you press HOME but do not press A, holding {{B|START}} and pressing on the D-Pad in this menu will manage the screen&#039;s backlight.&lt;br /&gt;
** {{B|D-PAD UP}} and {{B|D-PAD DOWN}} will increase/decrease the brightness, respectively.&lt;br /&gt;
** {{B|D-PAD LEFT}} and {{B|D-PAD RIGHT}} will disable/enable power-saving mode, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Game Gear ===&lt;br /&gt;
&lt;br /&gt;
Game Gear Virtual Console titles use a unique front-end compared to the other consoles in 3DS Virtual Console.&lt;br /&gt;
&lt;br /&gt;
These VC titles allow the use of a Single Savestate, Turbo Binding, the ability to freely remap buttons, and the ability to alter various graphical settings or the game&#039;s overall performance.&lt;/div&gt;</summary>
		<author><name>NecroNova</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=User:NecroNova/VC&amp;diff=4342</id>
		<title>User:NecroNova/VC</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=User:NecroNova/VC&amp;diff=4342"/>
		<updated>2023-11-03T11:27:43Z</updated>

		<summary type="html">&lt;p&gt;NecroNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|1=This page refers to Virtual Console games in general, and does not differentiate between native playback and emulation.}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Virtual Console&#039;&#039;&#039; (VC) title is an official way that Nintendo has provided to play versions of older games on the Wii. These Virtual Console games appear as individual icons on the Wii Menu.&lt;br /&gt;
&lt;br /&gt;
Most of these titles leverage off of Nintendo-made emulators, and offer additional functionality, like Suspend Points and Operational Manuals.&lt;br /&gt;
&lt;br /&gt;
==Creating Virtual Console Injects==&lt;br /&gt;
By using PC software such as [https://github.com/CatmanFan/FriishProduce/releases FriishProduce], you can &amp;quot;inject&amp;quot; a rom file from select consoles into a Virtual Console title. This guide will help you step by step on how to use FriishProduce for Virtual Console &amp;quot;injections&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Extracting Virtual Console Titles==&lt;br /&gt;
&lt;br /&gt;
==Features of Virtual Console==&lt;br /&gt;
===Nintendo Entertainment System===&lt;br /&gt;
*Multiple Palette Options (Option Only within FriishProduce)&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
&lt;br /&gt;
* Clear all Preinstalled Virtual Console Textures (Only usable with .T64)&lt;br /&gt;
* Fix Brightness (Removing the Dark Filter)&lt;br /&gt;
* Extend RAM to 8MB (Expansion Pak support)&lt;br /&gt;
&lt;br /&gt;
=== TurboGrafx-16/PC-Engine ===&lt;br /&gt;
&lt;br /&gt;
* BackupRAM (Save Data option for Games)&lt;br /&gt;
* Raster (Allows Scrolling Backgrounds to work properly, not recommended for all games)&lt;br /&gt;
* Multitap and Pad5 (Allows the use of 5 controllers for the Injected game)&lt;br /&gt;
&lt;br /&gt;
===Sega Master System===&lt;br /&gt;
*FM Sound Expansion Board&lt;br /&gt;
*Button 1 &amp;amp; 2 Swapping&lt;br /&gt;
*Use SRAM as a Save File type &lt;br /&gt;
*Change Emulated Console Region&lt;br /&gt;
===Sega Genesis===&lt;br /&gt;
*6-Button Controller Support (Emulated via Controller)&lt;br /&gt;
*Use SRAM as a Save File type&lt;br /&gt;
*Change Emulated Console Region&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
*Software Keyboard Support&lt;br /&gt;
===MSX===&lt;br /&gt;
*Hardware Keyboard Support&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Stretched Image on games===&lt;br /&gt;
If youre using the 16:9 &amp;quot;Widescreen&amp;quot; Mode on your Wii/vWii and you see that your game is stretched, it might be due to a Title ID error causing the console to not register it as a 4:3 game.&lt;br /&gt;
&lt;br /&gt;
Replace the first letter of the Title ID within FriishProduce to the letter that coresponds with the correct console youre using for Injections. Look at the graph below to find the correct letter you need.&lt;br /&gt;
&lt;br /&gt;
[[File:WiiVCInjection_TitleID_Info.png]]&lt;br /&gt;
===Injections not booting/Showing black screen===&lt;br /&gt;
vThis issue is more than likely caused by a compatibility with the Emulator youre injecting too. Try a different Base (.wad) file and inject your game again. If this persists, then the game may be completely incompatible.&lt;br /&gt;
&lt;br /&gt;
To see if your game is compatible, please check this [https://gbatemp.net/threads/project-updated-wii-vc-injection-compatibility-list.637898/ Compatibility List] (still under development).&lt;/div&gt;</summary>
		<author><name>NecroNova</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=File:WiiVCInjection_TitleID_Info.png&amp;diff=4341</id>
		<title>File:WiiVCInjection TitleID Info.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=File:WiiVCInjection_TitleID_Info.png&amp;diff=4341"/>
		<updated>2023-11-03T11:17:37Z</updated>

		<summary type="html">&lt;p&gt;NecroNova: Title ID info for when stretched Wii VC Injections happen. Meant for the troubleshooting section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Title ID info for when stretched Wii VC Injections happen. Meant for the troubleshooting section.&lt;/div&gt;</summary>
		<author><name>NecroNova</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=User:NecroNova/VC&amp;diff=4315</id>
		<title>User:NecroNova/VC</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=User:NecroNova/VC&amp;diff=4315"/>
		<updated>2023-11-03T02:25:11Z</updated>

		<summary type="html">&lt;p&gt;NecroNova: More additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|1=This page refers to Virtual Console games in general, and does not differentiate between native playback and emulation.}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Virtual Console&#039;&#039;&#039; (VC) title is an official way that Nintendo has provided to play versions of older games on the Wii. These Virtual Console games appear as individual icons on the Wii Menu.&lt;br /&gt;
&lt;br /&gt;
Most of these titles leverage off of Nintendo-made emulators, and some of them offer additional functionality, like Suspend Points and Operational Manuals.&lt;br /&gt;
==Creating Virtual Console Injects==&lt;br /&gt;
By using PC software such as [https://github.com/CatmanFan/FriishProduce/releases FriishProduce], you can &amp;quot;inject&amp;quot; a rom file from select consoles into a Virtual Console title. This guide will help you step by step on how to use FriishProduce for Virtual Console &amp;quot;injections&amp;quot;.&lt;br /&gt;
==Extracting Virtual Console Titles==&lt;br /&gt;
==Features of Virtual Console==&lt;br /&gt;
===Nintendo Entertainment System===&lt;br /&gt;
*Multiple Palette Options (Option Only within FriishProduce)&lt;br /&gt;
===Super Nintendo Entertainment System===&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
&lt;br /&gt;
* Clear all Preinstalled Virtual Console Textures (Only usable with .T64)&lt;br /&gt;
* Fix Brightness (Removing the Dark Filter)&lt;br /&gt;
* Extend RAM to 8MB (Expansion Pak support)&lt;br /&gt;
&lt;br /&gt;
=== TurboGrafx-16/PC-Engine ===&lt;br /&gt;
&lt;br /&gt;
* BackupRAM (Save Data option for Games)&lt;br /&gt;
* Raster (Allows Scrolling Backgrounds to work properly, not recommended for all games)&lt;br /&gt;
* Multitap and Pad5 (Allows the use of 5 controllers for the Injected game)&lt;br /&gt;
&lt;br /&gt;
===Sega Master System===&lt;br /&gt;
*FM Sound Expansion Board&lt;br /&gt;
*Button 1 &amp;amp; 2 Swapping&lt;br /&gt;
*Use SRAM as a Save File type &lt;br /&gt;
*Change Emulated Console Region&lt;br /&gt;
===Sega Genesis===&lt;br /&gt;
*6-Button Controller Support (Emulated via Controller)&lt;br /&gt;
*Use SRAM as a Save File type&lt;br /&gt;
*Change Emulated Console Region&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
*Software Keyboard Support&lt;br /&gt;
===MSX===&lt;br /&gt;
*Hardware Keyboard Support&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Stretched Image on games===&lt;br /&gt;
If youre using the 16:9 &amp;quot;Widescreen&amp;quot; Mode on your Wii/vWii and you see that your game is stretched, it might be due to a Title ID error causing the console to not register it as a 4:3 game.&lt;br /&gt;
&lt;br /&gt;
Replace the first letter of the Title ID within FriishProduce to the letter that coresponds with the correct console youre using for Injections. Look at the graph below to find the correct letter you need.&lt;br /&gt;
===Injections not booting/Showing black screen===&lt;br /&gt;
vThis issue is more than likely caused by a compatibility with the Emulator youre injecting too. Try a different Base (.wad) file and inject your game again. If this persists, then the game may be completely incompatible.&lt;br /&gt;
&lt;br /&gt;
To see if your game is compatible, please check this [https://gbatemp.net/threads/project-updated-wii-vc-injection-compatibility-list.637898/ Compatibility List] (still under development)&lt;/div&gt;</summary>
		<author><name>NecroNova</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=User:NecroNova/VC&amp;diff=4296</id>
		<title>User:NecroNova/VC</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=User:NecroNova/VC&amp;diff=4296"/>
		<updated>2023-11-02T23:34:35Z</updated>

		<summary type="html">&lt;p&gt;NecroNova: Alright, hopefully no more confusion happens with this until its ready (skull)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|1=This page refers to Virtual Console games in general, and does not differentiate between native playback and emulation.}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Virtual Console&#039;&#039;&#039; (VC) title is an official way that Nintendo has provided to play versions of older games on the Wii. These Virtual Console games appear as individual icons on the Wii Menu.&lt;br /&gt;
&lt;br /&gt;
Most of these titles leverage off of Nintendo-made emulators, and some of them offer additional functionality, like Suspend Points and Operational Manuals.&lt;br /&gt;
==Creating Virtual Console Injects==&lt;br /&gt;
By using PC software such as [https://github.com/CatmanFan/FriishProduce/releases FriishProduce], you can &amp;quot;inject&amp;quot; a rom file from select consoles into a Virtual Console title. This guide will help you step by step on how to use FriishProduce for Virtual Console &amp;quot;injections&amp;quot;.&lt;br /&gt;
==Extracting Virtual Console Titles==&lt;br /&gt;
==Features of Virtual Console==&lt;br /&gt;
===Nintendo Entertainment System===&lt;br /&gt;
*Multiple Palette Options (Option Only within FriishProduce)&lt;br /&gt;
===Super Nintendo Entertainment System===&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
===Sega Master System===&lt;br /&gt;
*FM Sound Expansion Board&lt;br /&gt;
*Button 1 &amp;amp; 2 Swapping&lt;br /&gt;
===Sega Genesis===&lt;br /&gt;
*6-Button Controller Support (Emulated via Controller)&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
*Software Keyboard Support&lt;br /&gt;
===MSX===&lt;br /&gt;
*Hardware Keyboard Support&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Stretched Image on games===&lt;br /&gt;
If youre using the 16:9 &amp;quot;Widescreen&amp;quot; Mode on your Wii/vWii and you see that your game is stretched, it might be due to a Title ID error causing the console to not register it as a 4:3 game.&lt;br /&gt;
&lt;br /&gt;
Replace the first letter of the Title ID within FriishProduce to the letter that coresponds with the correct console youre using for Injections. Look at the graph below to find the correct letter you need.&lt;br /&gt;
===Injections not booting/Showing black screen===&lt;br /&gt;
vThis issue is more than likely caused by a compatibility with the Emulator youre injecting too. Try a different Base (.wad) file and inject your game again. If this persists, then the game may be completely incompatible.&lt;br /&gt;
&lt;br /&gt;
To see if your game is compatible, please check this [https://gbatemp.net/threads/project-updated-wii-vc-injection-compatibility-list.637898/ Compatibility List] (still under development)&lt;/div&gt;</summary>
		<author><name>NecroNova</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=User:NecroNova/VC&amp;diff=4294</id>
		<title>User:NecroNova/VC</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=User:NecroNova/VC&amp;diff=4294"/>
		<updated>2023-11-02T23:29:11Z</updated>

		<summary type="html">&lt;p&gt;NecroNova: Nevermind, THIS will be deleted too, moving to sandbox for this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NecroNova</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=User:NecroNova/VC&amp;diff=4293</id>
		<title>User:NecroNova/VC</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=User:NecroNova/VC&amp;diff=4293"/>
		<updated>2023-11-02T23:27:02Z</updated>

		<summary type="html">&lt;p&gt;NecroNova: THIS IS A TEST, ON NAMESPACE UNTIL COMPLETE ENOUGH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|1=This page refers to Virtual Console games in general, and does not differentiate between native playback and emulation.}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Virtual Console&#039;&#039;&#039; (VC) title is an official way that Nintendo has provided to play versions of older games on the Wii. These Virtual Console games appear as individual icons on the Wii Menu. &lt;br /&gt;
&lt;br /&gt;
Most of these titles leverage off of Nintendo-made emulators, and some of them offer additional functionality, like Suspend Points and Operational Manuals.&lt;br /&gt;
==Creating Virtual Console Injects==&lt;br /&gt;
By using PC software such as [https://github.com/CatmanFan/FriishProduce/releases FriishProduce], you can &amp;quot;inject&amp;quot; a rom file from select consoles into a Virtual Console title. This guide will help you step by step on how to use FriishProduce for Virtual Console &amp;quot;injections&amp;quot;.&lt;br /&gt;
==Extracting Virtual Console Titles==&lt;br /&gt;
==Features of Virtual Console==&lt;br /&gt;
===Nintendo Entertainment System===&lt;br /&gt;
&lt;br /&gt;
* Multiple Palette Options (Option Only within FriishProduce)&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System ===&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
&lt;br /&gt;
===Sega Master System===&lt;br /&gt;
&lt;br /&gt;
* FM Sound Expansion Board&lt;br /&gt;
* Button 1 &amp;amp; 2 Swapping&lt;br /&gt;
&lt;br /&gt;
===Sega Genesis===&lt;br /&gt;
&lt;br /&gt;
* 6-Button Controller Support (Emulated via Controller)&lt;br /&gt;
&lt;br /&gt;
===Commodore 64===&lt;br /&gt;
&lt;br /&gt;
* Software Keyboard Support&lt;br /&gt;
&lt;br /&gt;
===MSX===&lt;br /&gt;
&lt;br /&gt;
* Hardware Keyboard Support&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Stretched Image on games===&lt;br /&gt;
If youre using the 16:9 &amp;quot;Widescreen&amp;quot; Mode on your Wii/vWii and you see that your game is stretched, it might be due to a Title ID error causing the console to not register it as a 4:3 game.&lt;br /&gt;
&lt;br /&gt;
Replace the first letter of the Title ID within FriishProduce to the letter that coresponds with the correct console youre using for Injections. Look at the graph below to find the correct letter you need.&lt;br /&gt;
===Injections not booting/Showing black screen===&lt;br /&gt;
vThis issue is more than likely caused by a compatibility with the Emulator youre injecting too. Try a different Base (.wad) file and inject your game again. If this persists, then the game may be completely incompatible.&lt;br /&gt;
&lt;br /&gt;
To see if your game is compatible, please check this [https://gbatemp.net/threads/project-updated-wii-vc-injection-compatibility-list.637898/ Compatibility List] (still under development)&lt;/div&gt;</summary>
		<author><name>NecroNova</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS:Virtual_Console&amp;diff=4291</id>
		<title>3DS:Virtual Console</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS:Virtual_Console&amp;diff=4291"/>
		<updated>2023-11-02T22:48:21Z</updated>

		<summary type="html">&lt;p&gt;NecroNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shortcut|3DS:VC}}&lt;br /&gt;
&lt;br /&gt;
{{hatnote|1=This page refers to Virtual Console games in general, and does not differentiate between native playback and emulation. For information on emulators specifically, see[[3DS:Emulators|this page.]]}}&lt;br /&gt;
&lt;br /&gt;
{{Page WIP|notes=*The [[/Creation|creation]] subpage still needs to be created.}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Virtual Console&#039;&#039;&#039; (VC) title is an official way that Nintendo has provided to play versions of older games on the 3DS. These Virtual Console games appear as individual icons on the HOME Menu.&lt;br /&gt;
&amp;lt;br&amp;gt;Most of these titles leverage off of Nintendo-made emulators, and some of them offer additional functionality like savestates, fast-forward, or perfect-pixel mode (playing at the game&#039;s original aspect ratio, with blur removed).&lt;br /&gt;
&lt;br /&gt;
== Creating VC injects ==&lt;br /&gt;
By using PC software such as [https://3ds.eiphax.tech/nsui New Super Ultimate Injector (NSUI)], you can &amp;quot;inject&amp;quot; a rom file from select consoles into a Virtual Console title. At current, see the linked page for more specific instructions on using NSUI. Later on, [[/Creation|a creation page]] will be made.&lt;br /&gt;
&lt;br /&gt;
== Extracting VC games ==&lt;br /&gt;
Using [[3DS:GodMode9|GodMode9]], you can [[/Extraction|extract the ROMs from VC games]] in raw format so they are usable in other emulators.&lt;br /&gt;
&lt;br /&gt;
== Feature overview by console ==&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Advance ===&lt;br /&gt;
&lt;br /&gt;
{{hatnote|1=Main page: [[3DS:GBA games]]}}&lt;br /&gt;
&lt;br /&gt;
Game Boy Advance VC games run natively by leveraging the AGB_FIRM, software built into all models of the Nintendo 3DS that allows for native playback. The AGB_FIRM was only officially used as part of the initial Ambassador Program, but is compatible with all GBA games.&lt;br /&gt;
&lt;br /&gt;
As they run natively, VC injects for these games do not have any extra features such as savestates or fast-forwarding.&lt;br /&gt;
&lt;br /&gt;
As they are ran via native playback, all external programs will not work while playing a GBA VC game. This means remapping buttons, [[3DS:STREAM|streaming]], [[3DS:IR|use of external controllers]], etc. are not possible in this mode.&lt;br /&gt;
&lt;br /&gt;
Pressing certain keycombos in these games will create unique effects, as follows:&lt;br /&gt;
* Holding {{B|START}} while booting into the game will enable pixel-perfect mode until the next time you launch it.&lt;br /&gt;
* If you press HOME but do not press A, holding {{B|START}} and pressing on the D-Pad in this menu will manage the screen&#039;s backlight.&lt;br /&gt;
** {{B|D-PAD UP}} and {{B|D-PAD DOWN}} increase/decrease brightness, respectively.&lt;br /&gt;
** {{B|D-PAD LEFT}} and {{B|D-PAD RIGHT}} disable/enable power-saving mode, respectively.&lt;br /&gt;
&lt;br /&gt;
=== NES &amp;amp; Famicom Disk System / Game Boy / Game Boy Color ===&lt;br /&gt;
&lt;br /&gt;
NES/GB/GBC VC games run via emulators that have identical UIs. They all allow the use of a single savestate and the ability to reset the game at any time.&lt;br /&gt;
&lt;br /&gt;
These games are small enough to run at full speed on both old and new models.&lt;br /&gt;
&lt;br /&gt;
Pressing certain keycombos in these games will create unique effects, as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES&#039;&#039;&#039;: While playing, pressing {{B|L}}+{{B|R}}+{{B|Y}} switches between players 1 and 2.&lt;br /&gt;
* &#039;&#039;&#039;GB&#039;&#039;&#039;: While booting in, holding {{B|START}} will enable perfect-pixel mode. While playing, pressing {{B|L}}+{{B|R}}+{{B|Y}} switches the background tint between gray and green.&lt;br /&gt;
* &#039;&#039;&#039;GBC&#039;&#039;&#039;: While booting in, holding {{B|START}} will enable perfect-pixel mode.&lt;br /&gt;
&lt;br /&gt;
=== Super NES ===&lt;br /&gt;
&lt;br /&gt;
SNES VC games use a modified front-end of the NES/GB/GBC emulators. &lt;br /&gt;
&lt;br /&gt;
They allow the use of a single savestate, the ability to reset the game at any time, and the ability to activate or deactivate perfect-pixel mode at any time.&lt;br /&gt;
&lt;br /&gt;
SNES VCs can only be used on New 3DS, as Nintendo&#039;s official SNES emulator is heavily unoptimized. If you have an old 3DS, see [[3DS:Emulators#Super NES|Snes9x]] instead.&lt;br /&gt;
&lt;br /&gt;
=== Game Gear ===&lt;br /&gt;
&lt;br /&gt;
Game Gear VC injects use a unique front-end that is similar in visual style to that of the SNES emulator.&lt;br /&gt;
&lt;br /&gt;
They allow the use of a single savestate, turbo binds, the ability to reset the game at any time, the ability to remap buttons freely, and the ability to alter various graphical settings or the game&#039;s overall performance.&lt;/div&gt;</summary>
		<author><name>NecroNova</name></author>
	</entry>
	<entry>
		<id>https://wiki.hacks.guide/w/index.php?title=3DS:Virtual_Console&amp;diff=4214</id>
		<title>3DS:Virtual Console</title>
		<link rel="alternate" type="text/html" href="https://wiki.hacks.guide/w/index.php?title=3DS:Virtual_Console&amp;diff=4214"/>
		<updated>2023-11-02T15:22:10Z</updated>

		<summary type="html">&lt;p&gt;NecroNova: Small edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shortcut|3DS:VC}}&lt;br /&gt;
&lt;br /&gt;
{{hatnote|1=This page refers to Virtual Console games in general, and does not differentiate between native playback and emulation. For information on emulators specifically, see[[3DS:Emulators|this page.]]}}&lt;br /&gt;
&lt;br /&gt;
{{Page WIP|notes=*The [[/Creation|creation]] subpage still needs to be created.}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;Virtual Console&#039;&#039; (VC) title is an official way that Nintendo has provided to play versions of older games on the 3DS. These Virtual Console games appear as individual icons on the HOME Menu.&lt;br /&gt;
&amp;lt;br&amp;gt;Most of these titles leverage off of Nintendo-made emulators, and some of them offer additional functionality like savestates, fast-forward, or perfect-pixel mode (playing at the game&#039;s original aspect ratio, with blur removed).&lt;br /&gt;
&lt;br /&gt;
== Creating VC injects ==&lt;br /&gt;
Using the software [https://3ds.eiphax.tech/nsui New Super Ultimate Injector (NSUI)], you can &#039;inject&#039; a legitimate rom from most consoles into a Virtual Console game. At current, see the linked page for more specific instructions on using NSUI. Later on, [[/Creation|a creation page]] will be made.&lt;br /&gt;
&lt;br /&gt;
== Extracting VC games ==&lt;br /&gt;
Using [[3DS:GodMode9|GodMode9]], you can [[/Extraction|extract the ROMs from VC games]] in raw format so they are usable in other emulators.&lt;br /&gt;
&lt;br /&gt;
== Feature overview by console ==&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Advance ===&lt;br /&gt;
&lt;br /&gt;
{{hatnote|1=Main page: [[3DS:GBA games]]}}&lt;br /&gt;
&lt;br /&gt;
Game Boy Advance VC games run natively by leveraging the AGB_FIRM, software built into all models of the Nintendo 3DS that allows for native playback. The AGB_FIRM was only officially used as part of the initial Ambassador Program, but is compatible with all GBA games.&lt;br /&gt;
&lt;br /&gt;
As they run natively, VC injects for these games do not have any extra features such as savestates or fast-forwarding.&lt;br /&gt;
&lt;br /&gt;
As they are ran via native playback, all external programs will not work while playing a GBA VC game. This means remapping buttons, [[3DS:STREAM|streaming]], [[3DS:IR|use of external controllers]], etc. are not possible in this mode.&lt;br /&gt;
&lt;br /&gt;
Pressing certain keycombos in these games will create unique effects, as follows:&lt;br /&gt;
* Holding {{B|START}} while booting into the game will enable pixel-perfect mode until the next time you launch it.&lt;br /&gt;
* If you press HOME but do not press A, holding {{B|START}} and pressing on the D-Pad in this menu will manage the screen&#039;s backlight.&lt;br /&gt;
** {{B|D-PAD UP}} and {{B|D-PAD DOWN}} increase/decrease brightness, respectively.&lt;br /&gt;
** {{B|D-PAD LEFT}} and {{B|D-PAD RIGHT}} disable/enable power-saving mode, respectively.&lt;br /&gt;
&lt;br /&gt;
=== NES &amp;amp; Famicom Disk System / Game Boy / Game Boy Color ===&lt;br /&gt;
&lt;br /&gt;
NES/GB/GBC VC games run via emulators that have identical UIs. They all allow the use of a single savestate and the ability to reset the game at any time.&lt;br /&gt;
&lt;br /&gt;
These games are small enough to run at full speed on both old and new models.&lt;br /&gt;
&lt;br /&gt;
Pressing certain keycombos in these games will create unique effects, as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES&#039;&#039;&#039;: While playing, pressing {{B|L}}+{{B|R}}+{{B|Y}} switches between players 1 and 2.&lt;br /&gt;
* &#039;&#039;&#039;GB&#039;&#039;&#039;: While booting in, holding {{B|START}} will enable perfect-pixel mode. While playing, pressing {{B|L}}+{{B|R}}+{{B|Y}} switches the background tint between gray and green.&lt;br /&gt;
* &#039;&#039;&#039;GBC&#039;&#039;&#039;: While booting in, holding {{B|START}} will enable perfect-pixel mode.&lt;br /&gt;
&lt;br /&gt;
=== Super NES ===&lt;br /&gt;
&lt;br /&gt;
SNES VC games use a modified front-end of the NES/GB/GBC emulators. &lt;br /&gt;
&lt;br /&gt;
They allow the use of a single savestate, the ability to reset the game at any time, and the ability to activate or deactivate perfect-pixel mode at any time.&lt;br /&gt;
&lt;br /&gt;
SNES VCs can only be used on New 3DS, as Nintendo&#039;s official SNES emulator is heavily unoptimized. If you have an old 3DS, see [[3DS:Emulators#Super NES|Snes9x]] instead.&lt;br /&gt;
&lt;br /&gt;
=== Game Gear ===&lt;br /&gt;
&lt;br /&gt;
Game Gear VC injects use a unique front-end that is similar in visual style to that of the SNES emulator.&lt;br /&gt;
&lt;br /&gt;
They allow the use of a single savestate, turbo binds, the ability to reset the game at any time, the ability to remap buttons freely, and the ability to alter various graphical settings or the game&#039;s overall performance.&lt;/div&gt;</summary>
		<author><name>NecroNova</name></author>
	</entry>
</feed>