3DS:BAX

BAX is a homebrew program for the Nintendo 3DS (compatible with all models) that allows you to display video streams on load. Thanks to boot-time entrypoints, this can be done on boot, giving a similar impression to the loading animation of a PC or a mobile smartphone. Please note that while it's designed to boot another program, it does not allow both itself and the other to run concurrently, but rather sequentially. Therefore, any time that is "taken" by loading/playing the animation file will not be somehow "given" to the next program - having BAX installed will always increase the boot time by the length of the video.

Important Notes

 * BAX can not be booted from NAND, a FIRM partition, or an NTRBoot flashcart. Trying will only cause problems.
 * Due to how Horizon/NATIVE_FIRM works, if you reboot from AGB_FIRM (GBA Virtual Console) the save game will not be saved until you reboot back into it again.
 * BAX performs no GPU initialization, only register tweaks, and assumes the GPU has already been initialized by the time it boots. Any B9S-compatible loaders should do this, given the proper bit is set in the FIRM (it certainly is in BAX), but it can not realistically provide support for every existing loader out there.
 * To create animation files for BAX, see here.

Installation

 * -|I use boot9strap=


 * 1) Download and the latest release of BAX from its  (The   file)
 * 2) Insert your console's SD card into your computer
 * 3) Create a folder named   on the SD root
 * 4) Move your existing   file into the   folder
 * 5) Copy   from   into the root of your SD card
 * 6) Rename the   you copied to
 * 7) Copy your BAX animation files to
 * 8) Your SD card should now look something like this:


 * Gnome-media-flash.svg (root)
 * Icons8 flat opened folder.svg bax
 * Icons8 flat file.svg boot.firm (Your existing Luma3DS file)
 * Icons8 flat file.svg my_animation_1.bax
 * Icons8 flat file.svg my_animation_2.bax
 * Icons8 flat file.svg my_animation_3.bax
 * Icons8 flat file.svg boot.3dsx
 * Icons8 flat file.svg boot.firm (Used to be named BAX.firm)

BAX is now installed! It will randomly choose an animation to play at boot, then continue to Luma3DS.


 * -|I use fastboot3DS=


 * 1) Download and the latest release of BAX from its  (The   file)
 * 2) Insert your console's SD card into your computer
 * 3) Create a folder named   on the SD root
 * 4) Move your existing   into the   folder
 * 5) Copy   from the   to a place of your choosing, such as inside a folder on the SD root named
 * 6) Copy your BAX animation files to
 * 7) Boot into the fastboot3DS configuration menu by holding  while powering on
 * 8) Go to   and select the first slot, then select   and navigate to where you put   on the SD card
 * 9) Once selected, ensure   is checked and back out to the main menu
 * 10) To test, go into   and select  ; your animation should load, then the system should load normally
 * 11) Your SD card layout may vary, but if you followed the instructions' suggestion, it will look like this:


 * Gnome-media-flash.svg (root)
 * Icons8 flat opened folder.svg bax
 * Icons8 flat file.svg boot.firm (Your existing Luma3DS file)
 * Icons8 flat file.svg my_animation_1.bax
 * Icons8 flat file.svg my_animation_2.bax
 * Icons8 flat file.svg my_animation_3.bax
 * Icons8 flat opened folder.svg firm
 * Icons8 flat file.svg BAX.firm (the file in the first boot slot of fastboot3DS)
 * Icons8 flat file.svg boot.3dsx

Configuration
If you create a text file,, that only contains a plaintext file path to a   file (such as  , then when   boots it will boot that file instead of.